Destiny's Loot System to be Improved in Next Expansion

Destiny's Loot System to be Improved in Next Expansion

Bungie has responded to concerns raised regarding gear progression in Destiny's first expansion, The Dark Below, with lead designer Luke Smith saying that "the mistakes we made with the DLC1 reward economy will not be repeated."

Destiny players took issue with a number of things with The Dark Below. New gear, obtainable from vendors, outclassed equipment obtained from the Vault of Glass raid, which until that point had been Destiny's most challenging content. Low drop rates in the new Crota's End raid, coupled with a new "shard economy" providing further roadblocks to equipping new gear once obtained.

In a post on NeoGAF, Smith said that while there is "nothing specific to announce at this time," the Destiny team are working to improve the loot situation for the next expansion, House of Wolves.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:

  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
  • the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)

The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

Destiny released last year off the back of a significant amount of pre-release hype, and has gone on to be, arguably, the most polarising game of this generation. In our reader-voted NZGamer.com 2014 Game of the Year Awards, it picked up both Best Shooter and Biggest Disappointment. 

The next expansion, House of Wolves, is due out in "early 2015," and is predicted to be coming out in early March - three months after the previous expansion, and six months after the launch of Destiny itself. 

Correction: The next expansion is called House of Wolves, not House of Glass.



 

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Comments Comments (8)

 
Posted by drunk_monk
On Monday 26 Jan 2015 10:54 AM
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But is it too late?

I suppose we will see when the next expansion drops how many people still care.
 
 
 
Posted by jtbthatsme
On Monday 26 Jan 2015 11:50 AM
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Have to say I was surprised that my Bro said he'd got level 32 gear from this game without doing a raid it really makes a bit of a mockery of getting people to do the raid in the first place. So i can certainly see why people got upset about it.

Overall with huge numbers still playing this game I can't see much putting them off at this stage.
 
 
 
Posted by SpawnSeekSlay
On Monday 26 Jan 2015 12:29 PM
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Best loot system ever made in gaming history... said no one ever!

Its been a problem since Day1, and they keep screwing it up. I think its a snowballing effect in this game that cant be fixed because its built around the RNG. Lets hope they learn enough lessons for Destiny 2. They really should have hired a consultant , like someone from Blizzard.
 
 
 
Posted by YobboNZ
On Monday 26 Jan 2015 1:21 PM
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Personally,I think they should scrap the level cap and light upgrade system altogether.
I'm still stuck at level 25 and can't be assed progressing anymore.No one seems to play much on my friends list and if they are,they've already got their max party size.The only thing I've really done is the weekly raids with randoms,but even then you'll be lucky to get much.
 
 
 
Posted by Mattress
On Monday 26 Jan 2015 7:08 PM
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26 January 2015, 12:29 PM Reply to SpawnSeekSlay
Best loot system ever made in gaming history... said no one ever!

Its been a problem since Day1, and they keep screwing it up. I think its a snowballing effect in this game that cant be fixed because its built around the RNG. Lets hope they learn enough lessons for Destiny 2. They really should have hired a consultant , like someone from Blizzard.
It's partially built around RnG but there are also very clear methods of getting to higher "light" levels without using requiring any RnG at all. So not really sure what you are on about. The non-RnG methods are actually pretty easy and simple to achieve with a minor amount of grinding.
 
 
 
Posted by SpawnSeekSlay
On Tuesday 27 Jan 2015 8:05 AM
1
26 January 2015, 07:08 PM Reply to Mattress
It's partially built around RnG but there are also very clear methods of getting to higher "light" levels without using requiring any RnG at all. So not really sure what you are on about. The non-RnG methods are actually pretty easy and simple to achieve with a minor amount of grinding.
Yeah and 80% of that is PvP only. Which Im not interested in.
Could never understand why they made ALL the secondary guilds (FWC, DeadOrbit etc) crucible marks only. Then Iron Banner, Then Normal PvP.
Yeah vanguard can get me to decent light level, but then its all succ*mbing to RNG after that in Raids, and Nightfalls, and Xur.
 
 
 
Posted by I3ridgeI3urner
On Tuesday 27 Jan 2015 12:07 PM
1
House of GLASS??? May need and edit gents!
 
 
 
Posted by tom_nz
On Wednesday 28 Jan 2015 8:45 AM
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26 January 2015, 07:08 PM Reply to Mattress
It's partially built around RnG but there are also very clear methods of getting to higher "light" levels without using requiring any RnG at all. So not really sure what you are on about. The non-RnG methods are actually pretty easy and simple to achieve with a minor amount of grinding.
I gotta take exception to the 'minor amount of grinding'. There's nothing minor about the time needed to get up to the high levels. I've played this game more than I've played most games (bar GTA and BF4) and I'm still way off 32!