Bungie has responded to concerns raised regarding gear progression in Destiny's first expansion, The Dark Below, with lead designer Luke Smith saying that "the mistakes we made with the DLC1 reward economy will not be repeated."
Destiny players took issue with a number of things with The Dark Below. New gear, obtainable from vendors, outclassed equipment obtained from the Vault of Glass raid, which until that point had been Destiny's most challenging content. Low drop rates in the new Crota's End raid, coupled with a new "shard economy" providing further roadblocks to equipping new gear once obtained.
In a post on NeoGAF, Smith said that while there is "nothing specific to announce at this time," the Destiny team are working to improve the loot situation for the next expansion, House of Wolves.
Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:
- Vendor gear invalidating the effort of VOG Raiders
- Upgrading an Exotic reseting its talents
Our philosophy about rewards/loot continue to evolve as we see how players play and react.
We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.
On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.
We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
- increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
- increase the variability of perks that a given piece can roll.
- the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.
We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.
We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.
Destiny released last year off the back of a significant amount of pre-release hype, and has gone on to be, arguably, the most polarising game of this generation. In our reader-voted NZGamer.com 2014 Game of the Year Awards, it picked up both Best Shooter and Biggest Disappointment.
The next expansion, House of Wolves, is due out in "early 2015," and is predicted to be coming out in early March - three months after the previous expansion, and six months after the launch of Destiny itself.
Correction: The next expansion is called House of Wolves, not House of Glass.