Hit indie horror game SOMA releases for Xbox One on December 1. Arriving alongside it is a new difficulty setting, called Safe Mode. While developer Frictional Games were light with details on reveal, they’ve now opened up about it.
In an interview with PC Gamer (via IGN), director Thomas Grip shed some light. In Safe Mode, monsters will not kill the player, but they’ll still react to their presence. They won’t be passive either, and will lash out if aggravated.
"I'm actually surprised by how well it all turned out." Grip added in the interview. "To be honest, it even made me question if this was the way the game should have been released in the first place."
The director went on, saying it made the studio re-think encounters. He found that the original experience with the monsters – who would hunt you down, forcing you to hide – didn’t contribute to the game’s overall themes.
SOMA’s Safe Mode launches alongside the Xbox One version’s release on December. It will be arriving on the same day as a free update to PC players, with a PS4 patch expected later.