EA Changes Need for Speed Payback’s Progression, Following Star Wars Battlefront 2 Controversy

EA Changes Need for Speed Payback’s Progression, Following Star Wars Battlefront 2 Controversy

Following last week’s controversy with Star Wars Battlefront II, EA and developer Ghost Games have also updated the loot crates and progression in Need for Speed Payback.

The game’s two main currencies – Rep and Bank – have had their values increased across the board. This means you’ll earn extra from crates, but also just from playing the game. Events and Roaming Racers will reward more of both currencies.

While the changes appear reactionary to Battlefront II, Ghost Games assures fans that they were “already happening.”

"We've been using community feedback, along with our own in-game data and have come up with a number of changes, many of which are in the process of going live,” said Ghost Games spokesperson F8RGE on Reddit. “Our aim with these changes is to make the progression, especially around the ownership of cars a much more enjoyable experience.”

Here’s the rundown of changes, via Eurogamer:

  • Increased the amount of REP awarded by taking part in events.
  • Increased the amount of Bank awarded by taking part in events.
  • Bait crates now reward increased REP.
  • Bait crates now reward increased Bank.
  • Competing against a Roaming Racer will reward you with increased REP.
  • Competing against a Roaming Racer will reward you with increased Bank.
  • Air Suspension will now appear more frequently within Shipments.
  • Slightly increased REP and Bank for finishing an event outside of first place.

The developer promises that further tweaks and additions are in-store. Namely, tuning shops will have the quality and level of parts they stock adjusted.

Ben Wilson scored Need for Speed Payback a 4.5. He praised the game’s driving, but felt the grindy progression overshadowed much of the experience.



 

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Comments Comments (11)

 
Posted by kniteowl
On Tuesday 21 Nov 2017 9:16 AM
2
At least its progress in the right direction? I wonder if they will retroactively compensate those early purchasers as well...
 
 
 
Posted by toner
On Tuesday 21 Nov 2017 9:30 AM
9
You know when you were at school and the whole class is playing up, where kids will sneakily throw paper balls at each other, or paperclips, etc? And one kid will take it WAY too far and throw something like a stapler and injure someine else, and end up getting detention?

The class is devs/publishers, and the act of throwing stuff is microtransactions, and EA is the kid that took it too far and hurled a stapler across the classroom.
 
 
 
Posted by cortez72
On Tuesday 21 Nov 2017 10:11 AM
-
They are panicking as players are burning out early and less log into the game. They tied to make a good game in which you pay extra for fun, but they discovered that if a game’s not fun out of the box, people won’t play it.

It’s a form of strong arming the audience, awesome game but it’s not fun unless you pay extra.
 
 
 
Posted by kiwiatlarge
On Tuesday 21 Nov 2017 10:27 AM
3
21 November 2017, 09:30 AM Reply to toner
You know when you were at school and the whole class is playing up, where kids will sneakily throw paper balls at each other, or paperclips, etc? And one kid will take it WAY too far and throw something like a stapler and injure someine else, and end up getting detention?

The class is devs/publishers, and the act of throwing stuff is microtransactions, and EA is the kid that took it too far and hurled a stapler across the classroom.
Not exactly mirroring your analogy here, but I had a metalwork teacher, and every term without fail he'd give a speech to the newbie third formers about paying attention and that a workshop isn't a playroom, and then would proceed to throw a piece of metal at one of the students to make sure he was paying attention. The student in my class at least managed the dodge..
 
 
 
Posted by SpawnSeekSlay
On Tuesday 21 Nov 2017 10:44 AM
4
Just another reason to avoid Day 1 purchase's like I've done for years for most titles. Wait for it to get patched a bit. But these microtransactions in premium priced games is making me more selective in what I choose to play.
 
 
 
Posted by ThatUndeadLegacy
On Tuesday 21 Nov 2017 12:50 PM
-
how long will this last.
 
 
 
Posted by drunk_monk
On Tuesday 21 Nov 2017 8:26 PM
1
21 November 2017, 09:30 AM Reply to toner
You know when you were at school and the whole class is playing up, where kids will sneakily throw paper balls at each other, or paperclips, etc? And one kid will take it WAY too far and throw something like a stapler and injure someine else, and end up getting detention?

The class is devs/publishers, and the act of throwing stuff is microtransactions, and EA is the kid that took it too far and hurled a stapler across the classroom.
Outstanding analogy.

Was the Activision patent the kid that said throwing a stapler would be funny spurring on the other kid?
 
 
 
Posted by toner
On Tuesday 21 Nov 2017 8:56 PM
2
21 November 2017, 08:26 PM Reply to drunk_monk
Outstanding analogy.

Was the Activision patent the kid that said throwing a stapler would be funny spurring on the other kid?
Activision: "Yeah dude, throw the stapler, It'll be hilarious! Naw man, the teacher won't find out."
 
 
 
Posted by AdamC
On Tuesday 21 Nov 2017 11:08 PM
3
21 November 2017, 08:26 PM Reply to drunk_monk
Outstanding analogy.

Was the Activision patent the kid that said throwing a stapler would be funny spurring on the other kid?
Its funny, Activision has that patent, but they only seem to be doing Cosmetic stuff, EA is the one doing the Pay to Win...
 
 
 
Posted by guido
On Wednesday 22 Nov 2017 12:09 PM
1
There's so many great games coming out all the time now that it only takes one negative thing to help make a decision not to buy. EA are providing solid reasons not to buy their games.
 
 
 
Posted by CloudAxel16
On Wednesday 22 Nov 2017 8:04 PM
1
I don't think increasing the chances is gonna help the image EA