Destiny 2 Trophy List Leaks, First Raid Named

Destiny 2 Trophy List Leaks, First Raid Named

The PS4 trophy list for Destiny 2 has leaked online. Typical milestones include hitting the level cap and unlocking all subclasses, but the name of the new raid also pops up.

Possible spoilers for Destiny 2 content below.

As IGN points out (via Exophase), a gold trophy called “Belly of the Beast” is unlocked upon completing the “Leviathan” raid. Not much is known about Leviathan, but a Grimiore Card does hint that it’s possibly an ally of the Traveler.

A piece of Destiny 2 concept art prominently features a large creature or structure, swallowing what appears to be a planet. Some fans think this could be Leviathan, or the location of the next raid. Leviathan is a creature from religious history, often depicted as a sea monster that eats men.

So what do you think? What do you want to see from Destiny 2’s first raid? Let us know in the comments below!



 

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Comments Comments (4)

 
Posted by SpawnSeekSlay
On Wednesday 30 Aug 2017 11:13 AM
1
Pretty standard list of trophies, of course the Story related ones would likely be hidden.
I'd put my money on that pic depicting the raid. You have the Leviathan trophy, you have the Cetus star constellation on that screenshot, add another screenshot of a vessel flying to it, and there is another of guardians standing on what looks like the planet and looking into the mouth of it.
Overall I'm looking forward to it. More interested to know if that is the raid, how will it fit into the story?..
 
 
 
Posted by czk51
On Wednesday 30 Aug 2017 11:22 AM
1
I'm really interested to know the difficulty of the raid vs loot progression.

In early Destiny 1 the raid was the only way to hit max light level, which brought out the worst grinding possible. But, it was also a sign that'd you'd completed it. I still remember the first person that we saw in the tower at max light level wearing full raid gear. My entire fire team gave him a mexican wave. Was hilarious. It was exactly what Bungie had set out to do - you got to show off the armour and level based on your hard work.

Over the next year or 2 they relaxed the stringent system somewhat making it more viable to level up through any activity, not just raiding, because while raiding for the best gear was a great feeling, it excluded the majority of the playerbase that couldn't get the time to raid, couldn't find a fireteam, even just had difficulty communicating with strangers.

The raids were hard, and were cheesed no end - we had bosses being pushed off ledges, network cables being pulled, explosive pillars having you skip the abyss from Crotas End etc. But as we got better, we beat bosses, our levels improved, and our tactics improved.

Eventually it felt like Bungie said 'you know what? let's make this one FUN' when it came to Wrath of the Machine. It was short, it was dynamic, and entertaining. It felt like the dessert after the previous 3 slogs.

So I'm thinking.. will they stick with the open progression or will Raids once again be the grind-fest they were before? Will they be infuriatingly hard? Will they be broken? How long until the first cheese is discovered?

Other than all of that, I will say that going completely blind into a raid with your fire team is a super special experience. I've even helped out on blind raids and kept my trap shut just so the others can get the same vibe.

Can't wait.
 
 
 
Posted by Tin-Automaton
On Wednesday 30 Aug 2017 11:29 AM
1
30 August 2017, 11:22 AM Reply to czk51
I'm really interested to know the difficulty of the raid vs loot progression.

In early Destiny 1 the raid was the only way to hit max light level, which brought out the worst grinding possible. But, it was also a sign that'd you'd completed it. I still remember the first person that we saw in the tower at max light level wearing full raid gear. My entire fire team gave him a mexican wave. Was hilarious. It was exactly what Bungie had set out to do - you got to show off the armour and level based on your hard work.

Over the next year or 2 they relaxed the stringent system somewhat making it more viable to level up through any activity, not just raiding, because while raiding for the best gear was a great feeling, it excluded the majority of the playerbase that couldn't get the time to raid, couldn't find a fireteam, even just had difficulty communicating with strangers.

The raids were hard, and were cheesed no end - we had bosses being pushed off ledges, network cables being pulled, explosive pillars having you skip the abyss from Crotas End etc. But as we got better, we beat bosses, our levels improved, and our tactics improved.

Eventually it felt like Bungie said 'you know what? let's make this one FUN' when it came to Wrath of the Machine. It was short, it was dynamic, and entertaining. It felt like the dessert after the previous 3 slogs.

So I'm thinking.. will they stick with the open progression or will Raids once again be the grind-fest they were before? Will they be infuriatingly hard? Will they be broken? How long until the first cheese is discovered?

Other than all of that, I will say that going completely blind into a raid with your fire team is a super special experience. I've even helped out on blind raids and kept my trap shut just so the others can get the same vibe.

Can't wait.
I think there's always going to be a fine balancing act with raid content vs. accessibility.

Like you said, there is something super, duper cool about diving into end-game content blind, knowing not everyone has seen it. I was an original WoW-era raider, and there was something magical about working your way through MC knowing not many others had.

But from a development perspective, it's a bit weird too: "devote hundreds/thousands of work-hours for this content only a fraction will see."
 
 
 
Posted by ThatUndeadLegacy
On Wednesday 30 Aug 2017 3:30 PM
-
It looks really good on pc, optimization and frame wise..... at least the beta.