The Crash Bandicoot N. Sane Trilogy released not too long ago. While the remasters may be harder than the originals, they stay faithful in their recreation by sticking to the art style fans remember.
Today however, a free DLC pack was released featuring a level cut from the original game – because it was deemed too difficult by the original developers. This is a standout case for the gaming industry; we rarely see cut content acknowledged at all, let alone re-introduced. This week, we ask you:
What’s some of your favourite cut content from games, that you know about?
Maybe it was the ambitious, larger open-world that was removed from Soul Reaver due to time-constraints? Or the prototype version of Dark Souls, which had you pick a named character at the start? Would some of these games have been better with this content?
If you’re stuck for ideas, The Cutting Room Floor – which this Weekend Chat is named after – is a resource cataloguing removed content, and hidden messages that programmers often leave embedded in their code.