If the Crash Bandicoot N. Sane Trilogy seems tougher than the original games, you’re not imaging it. Developer Vicarious Visions confirmed that the remasters use very different jumping physics compared to the PlayStation 1 classics.
“Our game engine features a different collision system than the original game, and combined with the addition of physics, certain jumps require more precision than the originals,” said Kevin Kelly at the Activision blog. “Much like the handling, we iterated on collision and physics throughout development to make it fair to all players and as faithful to the original games as possible.”
Some fans went into a great level of detail to explain why the jumps feel “off,” and it appears their theories were justified.
the reason jumps feel harder in the n.sane trilogy isn't really due to falling a bit faster but because collisions can be wonky upon landing pic.twitter.com/jxbvijNU6c— Ding Dong (@DingDongVG) July 3, 2017
“An increased precision is now required in the first game, which makes the gameplay experience different,” the blog post continued. “Particularly if you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you’ve had more practice.”
“For those of you who played the originals and acquired a fair amount of muscle memory, re-learning the handling in our game may present an additional challenge you weren’t expecting. But we’re sure you up to the task.”
Did you have trouble with the first game? Let us know in the comments below!