Whether you played Destiny religiously, or only came back for the expansions, there was one common criticism: the lack of a cohesive story. The majority of the game’s world-building and storytelling was relegated to flavour-text on weapons, and tidbits on an external website. Bungie is confident that Destiny 2 won’t be the same.
"Destiny 1 in a way was foundational," cinematic lead Matthew Ward shared with IGN (via GameSpot). "It was meant to set up the world and ask a lot of questions, but not necessarily deliver too many answers. But leave enough out there for us to build upon."
"We're learning from and listening to all the feedback we got on Destiny 1, and we're applying it," he continued. "I hope people complain about how much story we have. That'd be the Reddit thread I'd like to read.”
Narrative lead Jason Harris added that Bungie has spent a lot of time world-building, and that they are now “ready to tell stories in this world. Big, expansive, cinematic stories.”
"I think players are ultimately going to see a wide variety of story channels, an eclectic number of outlets to see story infused throughout the game; top to bottom, soup to nuts. There is story everywhere," he said.
Destiny 2 is set to release on console on September 6, with the PC version to hit later in October. The open beta will run on consoles from July 21 through 23. If you’re pre-ordered the game on PS4 or Xbox One, you’ll get early access to the beta on either July 19 or 20 respectively.