A detailed report from Digital Foundry has been released, benchmarking a number of games running on the Xbox One X – Microsoft’s latest hardware variant.
While the hardware specs are certainly leagues above other consoles on the market, it appears difficult for some games to run at native 4K at 60 FPS. As GameSpot points out, it’s likely we’ll see dynamic resolution and checkerboarding used to achieve higher resolutions – techniques both used by the PlayStation 4 Pro.
One detail needs to be kept in mind with these tests; they were conducted with ports of standard Xbox One games. That means no additional optimisations were made to get them running on the Xbox One X.
All images from Digital Foundry, via GameSpot.
Digital Foundry and GameSpot have both speculated what these games could be.
Here’s a more detailed break-down of some of the games above. The “GPU Load” entry gives a good indication of how much more power the console has to spare.
The below chart gives a run-down on performance of Xbox One (blue) versus Xbox One X (red) at target resolutions.
You can read the full report in-depth here, or in the video below.