Phil Spencer has again made some controversial comments in an interview with Giant Bomb during E3 around the viability of single-player games; having lauded games like Destiny and The Division for their longevity whilst questioning single-player experiences for their brevity:
"One of the things I worry about, and I've talked about a little bit are the single-player, story-driven games - 'cause it's hard when so much of the gameplay that happens"..."is on these games that are long and service-based, and then you get a small, single-player game, and how does it find its audience?"
So this week, we ask you:
Is Phil Spencer right about single-player games?
Are service-based games like Overwatch and Minecraft the direction our industry should take? Are they better for gamers and those who make them? After all they are immensely popular, with a lot of replay value, and they make a lot of money. Or is Spencer misplaced in his comments?
Let us know in the comments below!