Take a Look at the Xbox Project Scorpio Dev Kit

Take a Look at the Xbox Project Scorpio Dev Kit

While the consumer-level design of the Xbox One’s Project Scorpio has yet to be unveiled, Gamasutra has posted some pictures and specs detailing the system’s dev kit. Historically, these units can either look very similar to the final product, or not-at all.

One of the main differentiators are the technical specs; the Scorpio’s dev unit is more powerful than the retail console.

  • 24GB of DDR5 RAM – double that of the retail’s 12GB
  • 1TB SSD – as opposed to HDD
  • 44 compute units on the GPU, instead of 40

"At a high level, it's much easier for a game developer to come in higher and tune down, than come in lower and tune up. Or nail it. That just rarely happens,” said Kevin Gammill, Microsoft’s group program manager for the Xbox Core Platform. “Our overarching design principle was to make it easy for devs to hit our goals: 4K, 4K textures, rocksteady framerates, HDR, wide color gamut, and spatial audio.”

Other features include a built-in OLED screen displaying system performance, like FPS count. They also vent from the backs and sides, meaning they’re stackable.



 

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Comments Comments (19)

 
Posted by jtbthatsme
On Thursday 13 Apr 2017 9:28 AM
1
Damn it would be nice to have one of those to play on lol if you didn't think that the console was a real beast this certainly should.
 
 
 
Posted by guido
On Thursday 13 Apr 2017 9:32 AM
3
I hope they keep the OLED in the final product! A great way to make the statement that this is a high end console that's all about performance!
 
 
 
Posted by Bank
On Thursday 13 Apr 2017 9:51 AM
3
I'd honestly take one for $150 aye.
 
 
 
Posted by AdamC
On Thursday 13 Apr 2017 10:20 AM
1
It will be interesting too see if 3rd parties put much effort into this given the Xbox install base.
Square already said that they are focusing on the switch more than the Scorpio.
Its going to be an interesting ride.
how much longer till next gen?
 
 
 
Posted by MadDudeHorse
On Thursday 13 Apr 2017 10:29 AM
2
13 April 2017, 10:20 AM Reply to AdamC
It will be interesting too see if 3rd parties put much effort into this given the Xbox install base.
Square already said that they are focusing on the switch more than the Scorpio.
Its going to be an interesting ride.
how much longer till next gen?
Next gen has already started, The Switch is the first of the ninth generation consoles. In listening to Phil Spencer interviews and press releases, Xbox seems to be indicating a move away from defined "generations" and more into and "Xbox/Win10" environment where games can be played across different spec devices.
 
 
 
Posted by Bunnny
On Thursday 13 Apr 2017 10:50 AM
2
13 April 2017, 10:29 AM Reply to MadDudeHorse
Next gen has already started, The Switch is the first of the ninth generation consoles. In listening to Phil Spencer interviews and press releases, Xbox seems to be indicating a move away from defined "generations" and more into and "Xbox/Win10" environment where games can be played across different spec devices.
That was the point as soon as they said Xbox one runs a modified win10 Kernal...

Xpa next step. Better hardware next. Eventually Xbox will be like steam imo. I'm not butthurt by that either. Exciting opportunity
 
 
 
Posted by AdamC
On Thursday 13 Apr 2017 11:42 AM
1
13 April 2017, 10:29 AM Reply to MadDudeHorse
Next gen has already started, The Switch is the first of the ninth generation consoles. In listening to Phil Spencer interviews and press releases, Xbox seems to be indicating a move away from defined "generations" and more into and "Xbox/Win10" environment where games can be played across different spec devices.
So when Sony announce a PS5 Xbox won't do the same? All games will be playable on Xbox one?
 
 
 
Posted by AdamC
On Thursday 13 Apr 2017 11:44 AM
1
13 April 2017, 11:42 AM Reply to AdamC
So when Sony announce a PS5 Xbox won't do the same? All games will be playable on Xbox one?
Or Scorpio is the next gen just backwards compatible?
 
 
 
Posted by ThatUndeadLegacy
On Thursday 13 Apr 2017 11:49 AM
-
They should just make extremely powerful consoles, futureproof them because most consoles lose money, and gain in the software sales and bullsh*t membership fees.
 
 
 
Posted by Unfathomable-Ruination
On Thursday 13 Apr 2017 1:13 PM
2
That's a sweet looking VCR ^_^
 
 
 
Posted by SpawnSeekSlay
On Thursday 13 Apr 2017 1:36 PM
2
Damn those are some crazy specs.
OLED screen is cool too. Hopefully it'll feature in the final build
 
 
 
Posted by Outlaw213
On Thursday 13 Apr 2017 2:00 PM
2
13 April 2017, 11:44 AM Reply to AdamC
Or Scorpio is the next gen just backwards compatible?
Would be awesome if all next-gen consoles were fully backwards compatible.
 
 
 
Posted by ThatUndeadLegacy
On Thursday 13 Apr 2017 4:21 PM
-
going to do an article on xbox and pc refunds?
 
 
 
Posted by SpawnSeekSlay
On Thursday 13 Apr 2017 4:57 PM
5
13 April 2017, 04:21 PM Reply to ThatUndeadLegacy
going to do an article on xbox and pc refunds?
You know you can go to the Contact Us page at http://nzgamer.com/about/contact/ and send The NZGamer Editors a News Tip, can score some VIP points too if they didnt know and use it..
 
 
 
Posted by maxnaughty
On Friday 14 Apr 2017 1:36 PM
-
This is going to rock!
 
 
 
Posted by HiddenNijaNZ
On Friday 14 Apr 2017 2:11 PM
-
This is probably gonna be priced something crazy
 
 
 
Posted by kniteowl
On Friday 14 Apr 2017 9:36 PM
-
Is there any truth in the statement "its easier to tune down"? I would have thought that Dev kits should have same hardware as retail consoles.... otherwise it seems like they will need to have retail consoles as well to test what the "actual experience" is like for the consumer... or risk having performance issues that don't appear until after launch...
 
 
 
Posted by ptys
On Saturday 15 Apr 2017 11:12 AM
-
Console hype is something you leave behind if you build your own PC. As a console gamer of over 30 years, I highly recommend the change.
 
 
 
Posted by MadDudeHorse
On Saturday 15 Apr 2017 12:45 PM
-
14 April 2017, 09:36 PM Reply to kniteowl
Is there any truth in the statement "its easier to tune down"? I would have thought that Dev kits should have same hardware as retail consoles.... otherwise it seems like they will need to have retail consoles as well to test what the "actual experience" is like for the consumer... or risk having performance issues that don't appear until after launch...
As I understand it, during development they will achieve a feature complete version of the game before doing optimization for retail. So it makes sense to have a more powerful development kit to test on prior to optimization.