Far Cry 4’s Creative Director Leaves Ubisoft, Starts New Studio

Far Cry 4’s Creative Director Leaves Ubisoft, Starts New Studio

Creative director Alex Hutchinson – better known for his work on Far Cry 4 and Assassin’s Creed 3 – has left Ubisoft to start a new development studio.

Hutchinson made the announcement on Twitter over the weekend.

As Gamasutra reports (via Polygon), Hutchinson will be starting a new development house called Typhoon Studios. He’ll be joined by former EA executive producer Reid Schneider, whom he worked with in the past decade. The studio will be based in Montreal.

"Probably won't have much to announce in the near future as we hire, build our studio, buy a coffee machine and build Ikea furniture," Hutchinson tweeted. "But we are hard at work imagining a brand new world."



 

Relevant Articles

 

Comments Comments (4)

 
Posted by Xaphriel
On Monday 10 Apr 2017 2:54 PM
1
Shame that CV doesn't read FarCry 3 and Assassin's Creed 4, eh?

Best of luck to them, hope the risk pays off.
 
 
 
Posted by ThatUndeadLegacy
On Monday 10 Apr 2017 3:39 PM
-
10 April 2017, 02:54 PM Reply to Xaphriel
Shame that CV doesn't read FarCry 3 and Assassin's Creed 4, eh?

Best of luck to them, hope the risk pays off.
Well there are a lot of great devs that make awful games.
 
 
 
Posted by SpawnSeekSlay
On Tuesday 11 Apr 2017 8:32 AM
1
I'd love to watch a doco on how guys just get up and do this.... I mean who pays the bills? Do they save up like good boys and girls and get rolling? Do they re-mortgage their house? Do they find an investor / silent partner to start them off? How do they support their families while making a game that could take years?
 
 
 
Posted by RKO_NZ
On Tuesday 11 Apr 2017 10:32 AM
-
11 April 2017, 08:32 AM Reply to SpawnSeekSlay
I'd love to watch a doco on how guys just get up and do this.... I mean who pays the bills? Do they save up like good boys and girls and get rolling? Do they re-mortgage their house? Do they find an investor / silent partner to start them off? How do they support their families while making a game that could take years?
I'd be interested too, maybe since they're paid salary they do as you said "save like good little boys and girls" and can cope with the hardship whilst creating their projects, maybe they have other halfs who can back them on support until they get their big paycheck, that's to say if the game becomes successful and makes money.