The Weekend Chat: Mechanical Malaise

 
 

Next week marks the release of Nioh – a punishingly hard action game from Team Ninja that wears its inspirations on its sleeve. The game lends heavily from Dark Souls and Bloodborne, all while delivering its own systems and unique settings.

This isn’t the first time that a developer has drawn inspiration from another. There are multiple examples in gaming history; the likes of The Great Giana Sisters, True Crime, and the less said about Medal of Honor’s later reincarnations the better. This week, we ask you:

Should developers be trying to emulate their peers?

Is it creating competition? Or are typical game-genre conventions so narrow, that overlap is bound to happen anyway? Let us know in the comments below!

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Comments Comments (8)

 
Posted by Bank
On Friday 3 Feb 2017 4:31 PM
2
Regarding Nioh specifically, after playing extensively from 12am til 6am or something absurd:

I didn't feel any links to Dark Souls -- but possibly Bloodborne if you play a specific kind of style.
Everything else is free-form while based on dexterity, some strategy and MAD creativity. The other games are commonly stripped down to just pure smarts and strategy and you will do perfect.

People keep making a shady link. Some have given a better one like Ninja Gaiden (which is what the devs came from). Fast and furious.
 
 
 
Posted by czk51
On Friday 3 Feb 2017 6:50 PM
1
Tough call for developers and gamers alike. There's risk in copying a well established franchise or genre (souls pretty much is a genre?) of it being worse than its original, or it could improve upon it. Or in the case of Giana Sisters, as had it on my c64 while the other kids were playing Mario on NES, so I wasn't missing out altogether.

Recently I've been craving a Zelda game do picked up Oceanhorn on ps4 since I don't have a wii u and I only found out about it by searching for Zelda clones.

So yeah I'm all for copying.
 
 
 
Posted by ptys
On Friday 3 Feb 2017 7:08 PM
1
Taking inspiration from others is essential to improving artistic endeavors, the problem is when they copy out of pure misguidance or even laziness. Its hard coming up with original ideas and that's the beauty of sequels, a developer can improve on what worked and remove what didn't.
 
 
 
Posted by ChieftaiNZ
On Friday 3 Feb 2017 7:14 PM
2
IMO, no. 343 and Halo is a great example of this. They tried to hard to be call of duty to attract that crowd but all it did was alienate the fanbase and make then leave, and for very little game as the intended audience didn't pick up the game because it wasn't different, as call of duty does itself way better than anything could hope to copy.
 
 
 
Posted by Tin-Automaton
On Friday 3 Feb 2017 8:21 PM
1
3 February 2017, 04:31 PM Reply to Bank
Regarding Nioh specifically, after playing extensively from 12am til 6am or something absurd:

I didn't feel any links to Dark Souls -- but possibly Bloodborne if you play a specific kind of style.
Everything else is free-form while based on dexterity, some strategy and MAD creativity. The other games are commonly stripped down to just pure smarts and strategy and you will do perfect.

People keep making a shady link. Some have given a better one like Ninja Gaiden (which is what the devs came from). Fast and furious.
Yup, I've found the boss fights in particular share more in common with Ninja Gaiden bosses too. You can prob. expect our review next week.
 
 
 
Tzeit
Posted by Tzeit
On Sunday 5 Feb 2017 12:55 PM
2
Imitation is the sincerest form of flattery. However if there is a better was to do it - find it.
 
 
 
Posted by trun39
On Monday 6 Feb 2017 6:56 PM
1
I reckon tomb raider and uncharted have learned a lot from each other and as a huge fan of both series, they are both the better for it (and so am I as a gamer).
That being said, they are both very different games/series. Although (at the moment) Naughty Dog is leading the industry with regards to marrying story and gameplay. Uncharted 4 was so bleepin' polished.

Also if developers didn't emulate their peers, we wouldn't have things like regenerating health and checkpoints which have become relatively standard. For some games if you don't adapt, you die e.g. tank controls now are pretty horrible! :)
 
 
 
Posted by Blackfox
On Friday 10 Feb 2017 4:01 PM
-
koei techmo has now published two games that have taken inspiration from other games, touikidan - monster hunter, and now nioh - souls, whilst i still have yet to play nioh, i'd like to see the powerhouse try to come up with an original ip next.