Being a big fan of the original movies, when I heard that Terminal Reality was developing a new game for the next gen systems, I was very interested to say the least.
After reading reviews etc, I was put of purchasing the game, and instead hired the PS3 version from my local video store.
The overnight hire had my wife angrily telling me to come to bed at 11pm, as she was sick of hearing the scream of a proton pack through the surround system. After spending most of the time going through the first two levels with my PKE Meter and goggles equipped, looking for ghostly collectibles only visible through the aforementioned devices, I had not proceeded to far through the game.
Long story short, I made a trip to our local EB Games, and picked up a pre-loved copy, and sat down to really give it a good going over.
The game unfortunately lives up to its 'professional' reviews - Low resolution textures along with low polygon environmental pieces make you sometimes think you are playing a last of the PS2 / Xbox created games, not a 'next gen creation'.
There are some fleeting moments where the characters resemble their real life counterparts (especially Winston), but these moments are few and far between, with the cut scenes sometimes resembling stop motion animation.
The game plays very much like your typical third person shooter, with a large chunk of the game involving zapping those ghosts with your Proton pack, which has 4 different modes that typically have 2 fire modes each.
These 4 modes, along with your trusty ghost trap and PKE meter / goggle combo make up your entire arsenal during the game.
Most of the gaming consists of searching the level with your PKE setup for hidden doors, clues, glowing ectoplasm trails and hidden ghosts. Once found, the busting begins. Most of the minion enemies are easily dispatched, either having to zap em’ with whichever weapon they are most susceptible to (found by scanning them with your PKE meter) until they are able to be captured and trapped, or until they explode into a small ectoplasm mess on the walls.
The AI can be extremely stupid, sometimes standing still and screaming at you while you send them back to the other dimensions that they have come from. Other times they can be extremely frustrating.
The lack of a targeting system can be frustrating, especially when attempting to finish of the last of a flock of flying books possessed by some pesky little minion. But this could be seen as adding to the difficulty of the situation.
The game play can become repetitive, but for whatever reason, this didn’t take away from the experience. Maybe because I am such a fun of the franchise, I was more engrossed due to the fact I was able to jump into the black boots and khaki overalls of the onscreen characters that I had imitated as a child.
Summing it all up - If you are looking for a graphically advanced 3rd person experience, with revolutionary game play, I would suggest that Ghostbusters the Video Game is not for you.
If you can look past the AI, graphics and sometimes repetitive game play issues, and are looking to continue the Ghostbusters experience from the 2nd movie, then hire it out, or pick it up for $20 odd like I did, sit down, strap on your proton pack, and get ready to zap those pesky ghosts back to the netherworld.