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Dungeon Siege III


Published Monday 20 Jun 2011 12:49pm
Xbox 360
 

There are so many ways you might review any given game, but perhaps the most apt way to review Dungeon Siege 3 would be to write something like:

"this gaem is realy bad. i Don;t like it very mcuh because is boring and the grafx is bad. I spilt my drink agaen. it is a bad game and is borning to play for very long , my foot hurts. this game isnot fun and the grahpic s are stink and dumb. its sux, those corns on my foot hurt. yeah. my 2 cents.

bubba"

The above would be an appropriate analogy for the game - boring, moronic, repetitive, poorly presented, brief snippets of info you care nothing about, and very, very short. Why so much venom?, you may reasonably ask. I don't make such a statement flippantly. I WAS looking forward to playing this. And I did give the game the benefit of playing it through to the end, a procedure that didn't take very long, as it happens - call it 12 hours, moreorless. Finishing the game does not unlock any further modes or options


LOOKING AT AND LISTENING TO THE DAMN THING

Lets get the easy stuff out of the way. We could all probably agree on many of the myriad shortcomings - first of all, the graphics are a bit yuk. To be specific they have a washed out, unfinished, original Xbox-type quality about them. During preview time, the developer pointed out that they'd spent much time creating a high-end graphics engine that would give fantastic draw distance and views (amongst much else). I don't know what this "draw distance" they speak of is - it's an overhead hack 'n slash. The draw distance, 99.9% of the time, is about 30 feet to the front, back and sides of your guy.

And the overall presentation is just one of "meh", like as though the team just couldn't wait to finish the damn thing and get to the pub. You know it's not going to be great from the very first batch of enemies - 4 of them, utterly identical, running at you, with utterly identical retarded gaits, looking like they've all just plopped off the conveyor belt. Poor effort. Some of the playable character voice acting is alright, but, predictably, the NPCs are all rubbish.

The so-called story and setting is excruciatingly generic. So generic I'm not even going to bother going into detail. There's great evil somewhere. You sort it out. Game finished. Lots of uninspired names and lore taken from the Penguin Thesaurus of Generic Western Fantasy.


PLAYING THE DAMN THING

Getting into the nitty gritty of characters and stats, there's little to sink your teeth into. There's four characters - no, not four classes, or four starting points - four fixed characters, with fixed names, appearance, skill sets, perks, etc. Very little customisation here. Yup, you level up as you play and buy new attacks and perks, but these options have just been dumbed and watered down to the point where it's essentially non-existant.

Even worse is that regardless of which skills you opt for, and which equipment you kit yourself out with, as you play through the game you never get a sense of development, that your character is becoming appreciably stronger or more formidable. The game feels, in its closing hours, absolutely identical to the opening hours.

Speaking of playing the game, the controls are actually admirably good - responsive and fast, and there's more than one way to slaughter a foe besides mindlessly hammering the A button. You can block, roll, zip about the place, use different stances to enable different movesets and skills, and it all seems promising in this regard at first, until you discover that enemy waves always attack in EXACTLY the same way, all throughout the game, with no variance, ever, at all - thereby rendering much of this extended moves list pointless.

Enemies always seem to attack in groups of about 7 million at a time (a bit of hyperbole there but you get the point), and whilst you run around desperately trying to deal with the melee tanks at close range, there'll be a bunch of mages and archers pelting you from afar - quite possibly the most irritating horde configuration ever devised by really unimaginative people, and the only one which DS3 seems to be familiar with. You are accompanied from fairly early in the game by a permanent CPU companion, but even then a lot of the game is just infuriating to play.

Nice example in hand: I played as the cliched melee guy. He's got no proper long-range attacks, and - here's the thing, you'll love this - at several points in the game you will encounter semi-bosses that have permanent area-of-death type effects around them - if you go near them, say to, I don't know, melee attack them, you will Die Very Quickly. All my guy has is melee attacks, what do I do? Don't ask me - ask the genius who came up with that. In the event, I had to rely on my CPU partner to chisel away at said boss with pathetically weak distance attacks, over the course of about 30 minutes, rather like waiting for rain to slowly erode a large boulder. That's about how much fun it was to participate in, too. If you're the melee character and your companion dies against such a boss and you're left without magic to revive your partner, you'll have to reload your game - a miserable failure of design.

The final boss, by the way, is one of those affairs whereby just as you're about to administer the killing blow, the fight stops and they run away. You give chase, start fighting them all over again, complete with their refreshed health bar et al, and just as you're about to kill them.... wait for it.... you successfully destroy them. Hooray!! Wait, no, I got that wrong.... they run away yet again. And then again. Repeat this cycle over and over again until you start vomiting blood.


IN SHORT....

I love beat 'em ups and dungeon-crawling slashers - hard to tell from this article, but there you go. I swear they were done better in a bygone age. Why are they so hard to get right these days, at least on consoles? There seem to be a few more lined up in coming seasons, like Kingdoms of Amalur, but if they turn out to be anything like DS3, well, just forget about it. If you really are cranking for a game of this style, it might be smarter to get interested in a new genre rather than try to pick from the current hack 'n slash offerings on 360. What a crushing disappointment this was.


The Score

Dungeon Siege III
"Yet another mind-numbing hack 'n slasher with which to line the bargain bin..."
4 Awful


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Comments (12)

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OriginalSin
On Monday 20 Jun 2011 9:22 PM Posted by OriginalSin NZGamer.com VIP
Congratulations on completing it. You earned the "true grit" award.

I played the demo on the PC and it's no better, keyboard and mouse control is rubbish for it, the 2 camera angles are dire, and it was an effort to finish just the demo, let alone the whole game.

As much as I like this "type" of game, Obsidian won't be seeing a cent of my money.
 
 
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leopardsqueezy
On Tuesday 21 Jun 2011 10:52 AM Posted by leopardsqueezy NZGamer.com VIP
Yeah, playing through it was the very definition of "chore".

It has the feel of a quick cash-in on a passing fad, like it was rushed out to profit from a current buzz brand. But why rush? Action rpgs are an evergreen favourite, and it's fans devoted. Who knows. As for Obsidian, they've gone down several notches in my books for this.
 
 
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phantom
On Tuesday 21 Jun 2011 11:36 AM Posted by phantom NZGamer.com VIP
Interesting. I guess that explains why we didn't get a review copy :)
 
 
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CheeseTastic
On Tuesday 21 Jun 2011 3:01 PM Posted by CheeseTastic NZGamer.com VIP
Lame. Though while I wasn't expecting much it's still a bummer. The first Dungeon Siege was a great game. Never got around to playing the second. Oh well, there's that franchise gone
 
 
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leopardsqueezy
On Wednesday 22 Jun 2011 7:13 AM Posted by leopardsqueezy NZGamer.com VIP
No surprises on the no-show of a review copy - reviews, elsewhere on the net, were suspiciously absent too (now we know why I guess). Other opinions and reviews of this game are filtering through, and I'm a tad relieved to find it's not just me belly-itchin about it.
 
 
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kiwi68
On Tuesday 12 Jul 2011 6:45 PM Posted by kiwi68
Then what do you recommend as a great game to play
 
 
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camwa
On Saturday 23 Jul 2011 11:30 AM Posted by camwa
Yeah agree with the feeling from other poster's on this, never fear Diablo 3 will be released someday....
 
 
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bahamut_zero
On Wednesday 3 Aug 2011 12:32 PM Posted by bahamut_zero NZGamer.com VIP
I guess this is what happens when Square Enix gets involved with what used to be, a good game. I haven't actually tried it but I was watching a few friends play as Anjali and Reinhart. The voice acting for Anjali was dry and monotone. I lost interest after about 15 minutes of gameplay. All in all, your review has pointed out exactly what I myself saw in the game.
 
 
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Davesto_Brolinga
On Friday 19 Aug 2011 12:02 AM Posted by Davesto_Brolinga NZGamer.com VIP
You totally nailed this review mate. I was exactly liked you - so looking forward to it just to land with a whole pile of disappointment with this game. Everything you said in this review were exactly my feeling!
 
 
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SpawnSeekSlay
On Friday 19 Aug 2011 12:14 AM Posted by SpawnSeekSlay NZGamer.com VIP
I bought this to fill a hole before Diablo3 and Skyrim. It sat there while i played other games, I knew the reviews were bad so i stayed away.
I finished RDR fully so thought id get this over and done with. Played some 4-5hours. Now im playing Demon's Souls...
Nuff said
 
 
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leopardsqueezy
On Friday 19 Aug 2011 10:55 AM Posted by leopardsqueezy NZGamer.com VIP
SSS and DB, sorry to hear people are still dropping good cash on this! Yeah there is certainly a lot of dead air in the line-up until Skyrim...
 
 
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rooper
On Tuesday 4 Oct 2011 8:15 PM Posted by rooper
I wasn't expecting much I've only played two other games from Obsidian and those were Kotor 2 and Neverwinter Nights 2 and they both disappointed me after how good the first ones was.
 
 
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