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The morality of some people


Published Friday 20 Nov 2009 12:26pm | 12
Tags: system, evil, Morality, good
 

Now reading the title of this blog you may be thinking "oh no not this crap sh*t overdonestupidleaveitalonealready stuff again" but I implore you, bear with me for just a while and I shall try to put a different spin on a topic which I fear may have been investigated a fair few too many times (although you'll note that isn't stopping me). Tell you what, I'll keep it short, just for you, because I think you're (yes you) mega cool.

 

Coming up to Christmas a lot of us are stressed, those with jobs often find a hefty increase in work-load, those at school/uni have exams or like myself have to try and find a job (which many people will tell you can be more stressful than the actual job). Further you have to buy gifts for people, and let's face it, you have no idea what to get them so you leave it to the last minute along with everyone else which in turn creates a lot more stress especially a few days before the big day.

 

Times like this can bring up the issue of morality and many games try to emulate this system of good and bad, right and wrong, those pure in thought and those sunk in darkness. To name but a few of these games we have Fallout, Infamous and Fable. Now most people regard such systems as being rather unadorned, the situation for example coming across a lost puppy in your travels and being given the choice of whether you will sacrifice some of your precious rations and feed it (Karma +1, yay you!) or shrug the puppy off, even kicking it if it tries to follow you (Karma -1, you're a harsh soul).

 

The effects of your decisions are also often rather predictable and plain; lift your karma and yay you get blue lightning, people being nice to you (and often making you go out of your way to help them.. not so yay) and sometimes even going as far as getting your own personal halo (even though your not dead! :D) if you're a good enough boy or girl.

 

Little Timmy always was such a good boy...

 

If you err on the more frowned upon path then you'll get red lightning, people running or hiding from you (and sometimes trying to beat you up, it's debatable whether this is more annoying then them asking you for help really) and often devilish horns and/or a dark evil looking aura.

 

Little Timmy's brother on the other hand.. had a few issues

 

Right then, problem solved, all game morality systems are stark, predictable and kind of lame BUT AHA maybe not, I mean have YOU ever really examined them? Let us go back to the puppy example, now you could feed the puppy, and I bet that'd give you a very warm fuzzy feeling inside wouldn't it? Well I can't really blame you; I'd probably fall into the same camp, hell I'd probably take the thing with me unless it had foam spurting from its mouth. However this brings up the old "give a man a fish..." saying; you feed that puppy and s/he gets a single meal.. big whoop from the puppy's perspective but YOU get that warm feeling in your tummy and sleep happily in your shelter; if you ask me Mr./Miss./Mrs. good samaritan you are not the good person you like people to believe (Karma -5, yeah that's right, take that).

 

Now if you were to leave that puppy be then it would learn it's not going to get handouts, it would find food for itself. So long term, your doing a better job of looking after that puppy's well-being (Karma +2,  you're a smart person [also the good road is always harder so only plus 2, but hang in there hero]).

 

I told you I'd keep this brief didn't I? I'm a man of my word therefore, concluding... Before the next time you get annoyed with the simplicity of morality systems maybe you should think, "hey is that really a good action?" Doing so will allow you to more efficiently navigate your next epic quest and do what YOU KNOW is right; because lets face it... it's good to be bad *lifts down black shades to give a wink*

 

 

K-out

 

 

 


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Comments (12)

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Takuyafire
On Friday 20 Nov 2009 2:39 PM Posted by Takuyafire NZGamer.com VIP
I dont actually understand what the point of this blog was...

However...always be the bad guy in any game...its just easier...making bad decisions gives easy negative karma and if anything gets in your way you just kill it...which makes you more bad.

Tbh Im starting to become a fan of "karma" in games like Dragon Age...where karma doesnt affect you in any way at all...it affects those that follow you.

Makes for interesting team dynamics.

and I swear to god, its simply impossible to please Sten...that guy is such a wanker
 
 
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leopardsqueezy
On Friday 20 Nov 2009 6:22 PM Posted by leopardsqueezy NZGamer.com VIP
Not sure how Xmas shopping stress relates to good/bad morality?

But in any case, I kinda grasp what I think was one of your points - good/bad systems in current games are WAY too transparent, readable, predictable, whatever. I would like to see this concept applied to other aspects of such games, such as abilities, rather than just nice-ness/mean-ness.
 
 
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ChatterboxZombie
On Friday 20 Nov 2009 10:24 PM Posted by ChatterboxZombie NZGamer.com VIP
meh, moral games had been a bit of a trend lately. Thing is the ones that use it that fail are those that just present it as a paper thin concept to grab attention. a complex, well thought out moral system in gaming would be one that creates limitless replay value.

a game with such a system has yet to come to light.
 
 
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Srassy
On Friday 20 Nov 2009 11:12 PM Posted by Srassy NZGamer.com VIP
Infamous was so much easier to play as an evil guy in because then you didn't have to care if you were accidentally taking down more pedestrians than Reapers.

Even if was the most exaggerated morality system ever. "I could always heal this guy or I got zap in the back and teabag him." Ok, I made that one up.
 
 
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Deanology
On Saturday 21 Nov 2009 7:36 PM Posted by Deanology NZGamer.com VIP
different.
i'm still not a fan of morality in games,
as everyone knows whether you kicked a dog on the side of the road?
Doubt it, who told you? the dog..

If done correctly, the morality meters in games would be good.
But i think every game is broken when it comes to this issue.
 
 
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nimrod76
On Sunday 22 Nov 2009 11:34 AM Posted by nimrod76 NZGamer.com VIP
Ah Kegz you make me laugh XD
I pretty much have to be the good guy first play through otherwise I will never do both sides of the story. If you do evil first you see all the cool stuff on the first playthrough, nothing to go back for.
 
 
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SpawnSeekSlay
On Sunday 22 Nov 2009 6:28 PM Posted by SpawnSeekSlay NZGamer.com VIP
Ive played all Fallout, Infamous and Fable. Not so much Infamous but seen a fair share from friends playing it.
I dont mind the Morality aspect of these games... its a little gimmicky but at least it adds replay value and a change in skills or appearance.
Ive always been the 'play the good person' first, cant help it really.

It makes difficulty levels even more multistructured in the fact of Infamous playing Evil on Hard isnt that hard really, played Good on Hard is really hard...
Playing the evil person is always the easy route through a game, would like to see a game were its not...
 
 
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sakuraba
On Sunday 22 Nov 2009 6:39 PM Posted by sakuraba
man i care as much about morality in games as i do about imaginary carbon footprint... i dont give a crap as long as its fun who really cares!!! you ever met a good millionare??
 
 
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Byskyre
On Monday 23 Nov 2009 9:43 AM Posted by Byskyre NZGamer.com VIP
I always kill everyone.
 
 
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Anthony
On Monday 23 Nov 2009 11:23 PM Posted by Anthony NZGamer.com VIP
Played Kotor 2? ;)
 
 
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guido
On Tuesday 24 Nov 2009 5:05 PM Posted by guido NZGamer.com VIP
I like a morality system in a game. It lets you play as good or as evil as you wish and adapts the story / NPC reactions somewhat accordingly. It doesn't have to be a huge shift but it connects you with the world more when you see appropriate consequences/reactions to your actions. But yes, they are (have to be) simple systems, like all aspects in a game, in order to make it work within the confines of a finite game world. Essentially morality systems have "invisible walls" in that you can only take them so far before you find they have limits.
 
 
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Chewer_of_Hats
On Saturday 17 Jul 2010 4:02 PM Posted by Chewer_of_Hats
I always play the good guy in games with morality systems, except for certain parts in Mass Effect, namely punching out that reporter or pushing that guy out the window of the really tall skyscraper
 
 
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