Life Changers: Killer 7


By: Dene Benham
Published: Wednesday 5 Aug 2009 10:00 AM
 
Life Changers: Killer 7

Weird, hard and sad. Why would anyone want to play Killer 7?

It was a game full of violence. It had a number of adult situations and themes. The story was long, complicated and downright weird. But, if the story was weird, the characters, especially the support characters, were even weirder. The game mechanics were retro, movement was limited and confining and combat took a bit of getting used to. And though the combat could be hard, frustratingly hard at times, the puzzles were almost absurdly simplistic.

Killer 7 was a game that a lot of people hated. Not me, I loved it.

The first thing about it was the way it looked. It was cell shaded, cartoonish and clean but still managed to maintain a sense of drama and intensity. It’s a fine line when choosing such a dramatic visual device. On the one side you may pull it off and end up with a stylish and striking classic, while on the other hand you may end up with a distracting pile of self-indulgent and unimaginative excess. Just ask the makers of The Spirit.

I found the graphics superb. From the moment we saw Garcian Smith accept his first contract, I was hooked. While I’m sure that many of the in-game choices, in terms of sparse textures and environments, were influenced by technical constraints, I found none of it distracting. I found that it served both the story and the characters perfectly.



Killer 7 was a story of murder. It told of the death of gods, it touched on global war and the destruction of countries. On the way it also managed to include religion, various Japanese traditions and conventions and a few strange sexual practices. But it managed to return to a rather personal examination of the consequences of murder. That’s what got me, a video game that considered the consequences of murder on a very personal level. Amongst all the weird goings on, all the ‘what the..?’ moments, those sad and intimate moments were perhaps the strangest things I’ve ever come across in a video game.

The title of Killer 7 referred to seven contract killers. Or alternatively, it referred to the wheelchair bound Harman who could take the form of seven different killers. All seven characters could be accessed early in the game, and switched at will. My favourite was Dan Smith. With his too long sideburns, suit and tie, and modified Colt Python, he was the first one I’d level up and the first one I’d call on to clean out any new area.

But all of the killers had something special. Luchador Mask de Smith had his slow loading grenade launchers and goofy voice, sounding like a lost twelve-year-old in a thirty-year-old body. Con Smith was blind but fast, Kaede Smith was stunning and terribly sad, with her blood splattered dress and penchant for suicide. Kevin Smith had knives and no re-load times and Coyote Smith had the coolest kill phrase in gaming history.

It was one of those games that caught my eye before it came out. The kind that you use as wallpaper and then count the days till it’s released. When it came out I rented it for a week and played through to the end. I had always meant to buy it to play through the Killer 8 alternative and the Hopper bonus level, the sly nod towards Suda51’s development company Grasshopper Manufacture, but for one reason or another I never did. Looking back, it’s surprising that it has been only four years since the game came out. Maybe because of the transition to next-gen consoles and all the remarkable games that followed.



I got a chance to play it again recently. I left it on the shelf for two weeks. I was almost afraid to play it. Scared that it would be like one of those movies you used to love, and you see them a few years later, and they’re crap.

When I did have a go there were all the faults and failings that I had either not noticed or forgotten about. Horrendously long load times every time you walked through a door. Garbled voiceovers that made you read through all the text, and all the pointless hints and tips to some really lame puzzles. But worst of all, and one of the things I did remember, the endless re-tracking every time you lose a life. And this time around, I lost a lot of lives.

I don’t know how I lost it so badly over the last few years. All that Fallout 3 (a game I was seriously considering doing this Life Changer on), GTA and MGS4 where you never die, and the game seemingly baby’s you through to the end. There was no babying when it came to the Heaven Smiles. Heaven Smiles, with their glowing critical points, that run, grin and explode with maniacal laughter and a shower of thick blood.

But, I still loved it. If anything I loved it even more. It was hard and twitchy, especially with a controller beaten to death with Fight Night 4. Iwazaru, the ghostly gimp, still called me Master and Con and Kaede still broke my heart. I enjoyed the grinding, collecting all the thick blood I could until I broke the machine and I read through all the pigeon messages. I shook my head again at the one named after Pussy Galore and was amazed how claustrophobic and creepy the scenes were between Harman and the vicious Samantha.

I don’t know if another game like this will ever be possible again. Graphics rule now, or rather graphical detail rules. No time for involved story development when you’re spending all that effort on making every pixel just right and making sure that it runs smoothly for the online tournaments. Not that there’s anything wrong with that, but it's just another reason why companies will plumb for the safer options as opposed to the Killer 7 options.

I’ve played it safe in the past. My previous life changers have been Baldur’s Gate and San Andreas, games that have been both commercial and critical successes. It was easy to talk about how great they were because I could be pretty sure that 99 percent of people reading it would agree. But there is nothing safe about Killer 7. I know a lot of people hated it and I can see why. Just not me.




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Comments (14)

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Gazza22
On Wednesday 5 Aug 2009 10:10 AM Posted by Gazza22 NZGamer.com VIP
Cant say I've ever heard of it to be honest. But by the looks and sound of it, it looks like a game that would appeal to many.
 
 
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Xenojay
On Wednesday 5 Aug 2009 10:18 AM Posted by Xenojay NZGamer.com VIP
Great article. I never had a chance to play this game because I could only ever find the Gamecube version (Came from a little town..where PS2 games like these weren't regarded) but I always wanted to try it. The concept was awesome as was the premise.
I'd agree that like you, I'd probably find it hard to step back, those load times can be horrendous on you after this current gen. But it still sounds like a fantastic adventure.

Good stuff.
 
 
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Oliver
On Wednesday 5 Aug 2009 12:40 PM Posted by Oliver NZGamer.com VIP
What's with these articles NZG? Careful, we might get used to it!

Can't say I even remember this game, but the article was well written and a good read. It's sort of what I fear when going back to older games. Will they still be as great as I remember? Or have advancements in technology aged them, or even worse, spoiled me?
 
 
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Ron
On Wednesday 5 Aug 2009 2:05 PM Posted by Ron NZGamer.com VIP
5 August 2009, 12:40 PM Reply to Oliver
What's with these articles NZG? Careful, we might get used to it!

Can't say I even remember this game, but the article was well written and a good read. It's sort of what I fear when going back to older games. Will they still be as great as I remember? Or have advancements in technology aged them, or even worse, spoiled me?
It's a bit quiet on the game front so we're looking at features.
 
 
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Koopa18
On Wednesday 5 Aug 2009 3:50 PM Posted by Koopa18 NZGamer.com VIP
Yuss Lifechangers is back. Killer7 always looked rad - never got a chance to play it. Reallly unexpected game to be a lifechanger though. Normally it's just the usual OoT, Super Mario Bros, Metal Gear Solid, Halo..

Nice job.
 
 
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twisterjamz
On Wednesday 5 Aug 2009 4:34 PM Posted by twisterjamz NZGamer.com VIP
haven't heard of this but looks like a wannabe gta
 
 
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The Host of Chaos
On Wednesday 5 Aug 2009 4:35 PM Posted by The Host of Chaos NZGamer.com VIP
I never finished this but I liked what I played. Unfortunately this was one of the games I bought when I worked at a video shop and was taking home maybe 5 games a week, so nothing got much play time.
I'd like to finish it one day but I sold my copy and sent it south...
 
 
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Ubercuber
On Wednesday 5 Aug 2009 4:38 PM Posted by Ubercuber NZGamer.com VIP
I had this on a demo disk and played the one level over and over. But never hired it out for some reason.
 
 
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Oliver
On Wednesday 5 Aug 2009 6:05 PM Posted by Oliver NZGamer.com VIP
5 August 2009, 02:05 PM Reply to Ron
It's a bit quiet on the game front so we're looking at features.
Sweet, I'm not complaining!
 
 
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guitar93
On Wednesday 5 Aug 2009 7:08 PM Posted by guitar93 NZGamer.com VIP
Reminds me of XII on PS2. just diff storyline and all.
 
 
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The Host of Chaos
On Wednesday 5 Aug 2009 9:17 PM Posted by The Host of Chaos NZGamer.com VIP
5 August 2009, 04:34 PM Reply to twisterjamz
haven't heard of this but looks like a wannabe gta
Nah it's nothing like GTA at all. Completely different in all aspects.
 
 
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guitar93
On Thursday 6 Aug 2009 5:13 PM Posted by guitar93 NZGamer.com VIP
More cartoony, the better blood and gore. :)
 
 
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Flaminice-cream
On Friday 7 Aug 2009 1:04 AM Posted by Flaminice-cream
Lets hope there are some copies on trade me
 
 
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ChatterboxZombie
On Sunday 16 Aug 2009 10:01 AM Posted by ChatterboxZombie NZGamer.com VIP
Suda 51 had to start somewhere.
if you've ever played it, you'll be amazed at how the game flows. not like the story, but the action.
 
 
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