Weird, hard and sad. Why would anyone want to play Killer 7?
It was a game full of violence. It had a number of adult situations and themes. The story was long, complicated and downright weird. But, if the story was weird, the characters, especially the support characters, were even weirder. The game mechanics were retro, movement was limited and confining and combat took a bit of getting used to. And though the combat could be hard, frustratingly hard at times, the puzzles were almost absurdly simplistic.
Killer 7 was a game that a lot of people hated. Not me, I loved it.
The first thing about it was the way it looked. It was cell shaded, cartoonish and clean but still managed to maintain a sense of drama and intensity. It’s a fine line when choosing such a dramatic visual device. On the one side you may pull it off and end up with a stylish and striking classic, while on the other hand you may end up with a distracting pile of self-indulgent and unimaginative excess. Just ask the makers of The Spirit.
I found the graphics superb. From the moment we saw Garcian Smith accept his first contract, I was hooked. While I’m sure that many of the in-game choices, in terms of sparse textures and environments, were influenced by technical constraints, I found none of it distracting. I found that it served both the story and the characters perfectly.


Life Changers: Killer 7
Wed 5 Aug 10:00
NZGamer Podcast Episode #54
Fri 10 Jul 10:00
NZGamer Podcast Episode #53
Fri 26 Jun 10:00
NZGamer Podcast Episode #52
Fri 12 Jun 10:00
NZGamer Podcast Episode #51
Fri 29 May 10:00

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