We sit with Sony and find out more about PSP Go! and 'Minis'
Sony announced a the PS3 price-drop and the new Slim model. So to give the hand-held a bit more detail they held a special presentation to a select few journalists this morning at GamesCom.
Surprisingly, very little was mentioned about the actual PSP Go – instead the hour long chin-wag was dedicated entirely to their new digital distribution model and of course, Minis. Minis are what Sony are calling their new range of downloadable titles that are intended for the PSP Go's inbuilt hard-drive, but will work with any older model of the PSP as well. They are so-called because they are intended to be small downloads with the maximum size for a Mini being 100mb (some are a lot smaller than this). Each Mini will be quick to load up letting players on the move get stuck straight into the action without waiting for a UMD to spin or huge amounts of data to be delivered first.
Personally, the concept looks sound and as we've seen with Apple and their iTunes store – there is plenty of demand for downloadable content to portable devices. Also it doesn't really take a genius to see that the future of UMD is going absolutely no-where (remember Sony went down this track some years ago with Mini-Discs as well).

So in order to get us excited about the up-coming catalogue of Minis – Sony invited a handful of developers from smallish game companies who are all currently working on PSP titles. The biggest one probably being Ash Monif, the CEO of Subatomic Studios who are currently working to bring FieldRunners to the Sony hand-held. FieldRunners isn't a particularly novel concept, but its slick design and simple gameplay for the iPhone has spawned hundreds of clones and achieved a place in the prestigious Time Magazine as one of the best games ever. For those who haven't played it, FieldRunners falls into the category of a “tower defence” game where the player is confronted by waves of enemies who are trying to get from point A to point B. By building towers, turrets or structures, the player must attempt to prevent any of the enemy from reaching their destination. The end result is an addictive and challenging strategy game where you find yourself constantly upgrading and strengthing your defences as the enemy gets tougher (or quicker).
FieldRunners was partially so successful on the iPhone and iPod Touch formats because the touch screen lent itself perfectly to the interface. Monif ensures us that they are re-jigged the controls to suit the PSP in a similar fashion. Players now navigate their cursor via the D-Pad and the analogue stick is used to zoom in or out. The left and right shoulder buttons let you scroll through your selection of turrents to build and X places them where your cursor lies.
And that's about it – the controls are brilliantly simple.
FieldRunners for the PSP is also going to be a bigger game that what we've currently seen, with it now including crisper graphics, enhanced sound, new turrets, more enemies, extra maps and a need for some new stratgeies too. An example of this is in one of the new maps called Frostbite, an icy map with a major twist. Normally in FieldRunners, enemy units get from one side of the screen to the other. But in FrostBite, enemies appear from all four sides and try to get to the middle. This can cause havoc to those who haven't given it enough forethought. Finally, just like on the iPhone, FieldRunners can be paused and saved at any point just incase your bus arrives on time; only to be resumed again at any point with just a couple of seconds delay. It's what the PSP should be all about – gaming when you want it.


GamesCom 2009: In Pictures
Mon 14 Sep 12:00
GC - Blur Hands On Preview
Fri 11 Sep 14:35
Star Wars: The Old Republic Hands On Preview
Fri 4 Sep 18:00
GC - DJ Hero Hands On Preview
Mon 31 Aug 16:00
GC - Guitar Hero 5 Hands On Preview
Mon 31 Aug 15:00

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