A Look at the HTC Vive: Part 2 - The Experience

A Look at the HTC Vive: Part 2 - The Experience
 
 

I just put down the controllers and took off the headset; my shirt is absolutely drenched, and I have the largest grin on my face.

My memory tells me I was just standing in a fluro, Tron-like environment, punching red and blue balls to the rhythm of music stored on my hard-drive. Before that, I was literally ducking, dodging, rebounding, and weaving between laser blasts as I shot speeding drones in what is essentially a modern sci-fi arcade game.

Now, as I stare at the glow of my monitor to write this, with poor lighting surrounding it, my vision is being bombarded by bursts of phantom lights everytime my fingers lift from the keyboard and expose the white of the letters to the brightness of the page.

This is so bizarre! But what I just played WAS FREAKING AWESOME! *deep breath* I should probably turn the lights on, blink my eyesight right, and put some fresh gear on.

Welcome back.

Last time I looked at the costs of getting into the HTC Vive’s VR space, and how much of a shock it was to my wallet. This time I’d like to talk about the experience of using it, point out some of the good and bad features, and why I ultimately think the cost is worth it – while also understanding it’s only one of the first major steps towards making this technology mainstream.

Before I begin, I should tell you that this isn’t a review of the hardware, or even the software for that matter. These pieces are just my initial thoughts of the technology as it stands at launch. That does kind of sound like a review, but I won’t be doling out any kind of score.

Setting up the Vive is pretty simple once you got the sensors in place – and I'll get into the downside of using duct tape later in the piece. Once you have an area ready to go, getting started is as simple as downloading and installing the Vive software and SteamVR, then running the setup. After the software has detected the sensors, headset, and controllers (by way of an included USB device), you can then draw your play space, and finally load up the Vive tutorial and put on the headset for the first time.

Getting the headset put on and adjusting it to fit your head is pretty easy, and it actually feels incredibly comfortable, but most importantly secure. After initially getting it in the right position on my face, and setting the distance between the 2 lenses (using a twisting knob on the headset), I’ve found it interesting that with all the moving around some of the titles have had me do, I rarely have to readjust - at least not consciously.

Continue reading on page 2.





 

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Comments Comments (8)

 
Posted by MonkeyMan
On Friday 3 Jun 2016 12:54 PM
2
I actually read the whole 4 pages. I think that says something for its quality.
As for the Vive, sounds awesome. I'm not really in the position to get one but dang I hope a friend does so I can try it
 
 
 
Posted by LukeB
On Friday 3 Jun 2016 1:04 PM
2
3 June 2016, 12:54 PM Reply to MonkeyMan
I actually read the whole 4 pages. I think that says something for its quality.
As for the Vive, sounds awesome. I'm not really in the position to get one but dang I hope a friend does so I can try it
Thanks for compliment! Glad you enjoyed it :)

Yeah, it's out of a lot of people's reach at the moment, but as the tech improves I've no doubt it'll be accessible to more and more people. The PSVR will be an interesting test to see if VR is viable in the mainstream... just hope it lives up to the hype (I haven't tried it yet, but have one pre-ordered). Looking forward to comparing the two.
 
 
 
Posted by CoffeeAddict
On Friday 3 Jun 2016 1:07 PM
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I also read it all and thought it was a great commentary. I'm hoping the PSVR will be a comparable experience.
 
 
 
Posted by MadDudeHorse
On Friday 3 Jun 2016 1:32 PM
2
Really informative piece. Can't wait to try the Vive for myself. To date I have only used a DK2 at Digital Nations and that was mind blowing, I can't imagine how much further along the experience must be.
 
 
 
Posted by MonkeyMan
On Friday 3 Jun 2016 3:51 PM
1
I look forward to the comparison to other VR systems. It will be very interesting to see the difference
 
 
 
Posted by jtbthatsme
On Friday 3 Jun 2016 6:47 PM
1
Good read haven't tried any of the vr offerings out there yet so still a little skeptical on the uses they have at the moment for gaming as a whole but in time I'm sure that'll change.
 
 
 
Posted by Rocky1986
On Wednesday 8 Jun 2016 5:11 AM
1
Nice write up mate was a good read!
 
 
 
Posted by ThatUndeadLegacy
On Saturday 25 Jun 2016 4:27 AM
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I hope you can try, and maybe review Hover Junkers i've watched a few video's of the developers and it looks really cool, might need a friend to play with tho. :L