I just put down the controllers and took off the headset; my shirt is absolutely drenched, and I have the largest grin on my face.
My memory tells me I was just standing in a fluro, Tron-like environment, punching red and blue balls to the rhythm of music stored on my hard-drive. Before that, I was literally ducking, dodging, rebounding, and weaving between laser blasts as I shot speeding drones in what is essentially a modern sci-fi arcade game.
Now, as I stare at the glow of my monitor to write this, with poor lighting surrounding it, my vision is being bombarded by bursts of phantom lights everytime my fingers lift from the keyboard and expose the white of the letters to the brightness of the page.
This is so bizarre! But what I just played WAS FREAKING AWESOME! *deep breath* I should probably turn the lights on, blink my eyesight right, and put some fresh gear on.
Last time I looked at the costs of getting into the HTC Vive’s VR space, and how much of a shock it was to my wallet. This time I’d like to talk about the experience of using it, point out some of the good and bad features, and why I ultimately think the cost is worth it – while also understanding it’s only one of the first major steps towards making this technology mainstream.
Before I begin, I should tell you that this isn’t a review of the hardware, or even the software for that matter. These pieces are just my initial thoughts of the technology as it stands at launch. That does kind of sound like a review, but I won’t be doling out any kind of score.
Setting up the Vive is pretty simple once you got the sensors in place – and I'll get into the downside of using duct tape later in the piece. Once you have an area ready to go, getting started is as simple as downloading and installing the Vive software and SteamVR, then running the setup. After the software has detected the sensors, headset, and controllers (by way of an included USB device), you can then draw your play space, and finally load up the Vive tutorial and put on the headset for the first time.
Getting the headset put on and adjusting it to fit your head is pretty easy, and it actually feels incredibly comfortable, but most importantly secure. After initially getting it in the right position on my face, and setting the distance between the 2 lenses (using a twisting knob on the headset), I’ve found it interesting that with all the moving around some of the titles have had me do, I rarely have to readjust - at least not consciously.
Continue reading on page 2.