E3: Scribblenauts Hands On


Published By: Lucy O'Brien   On: Tuesday 16 Jun 2009 10:00 AM

AT A GLANCE

The Good: Limited only by your imagination. "Nails its ambitious premise."
The Bad: Hopefully there is more challenge in later levels.
The Ugly: You can't summon a cigarette-smoking beer bottle with breasts.

 
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As mentioned in our E3 Sum-up, one of the most remarkable games we saw at E3 was also one of the smallest - Scribblenauts on the DS. In Scribblenauts, you guide a kid called Maxwell through a world consisting of 220 scenario-based puzzles. In order to solve a puzzle, the player must think of an object for Maxwell to use, write it down on the touch screen, and it will materialize for Maxwell to interact with. It's a tricky pitch, for the human imagination is limitless, and surely something like 'vomit-door' isn't in Scribblenauts' vocabulary? Maybe not, but 'vomit' is, and 'door' is - everything you'd find in a basic English dictionary. Scribblenauts' greatest achievement is that it can really draw almost anything (within reason), and therefore there are a ton of ways to solve each puzzle.

Before mothers start wringing their hands, fear not, for it was stressed to us that 'cussing' and references to drugs and alcohol are strictly off limits - although you can still conjure up weapons if you wish. Even these are fairly inoffensive, due to the fact that Scribblenauts is very cartoonish in presentation, Maxwell himself a few steps ahead of being a mere stick figure with eyes. The 2D 'children's drawing' look is charming, and also vital to the gameplay mechanics: having a more advanced graphics engine would probably result in internal combustion as players try to 'test' its limitations.

There's a fear that comes with limitless player choice: will the puzzles actually be challenging? The goal in each puzzle is to reach an object known as a 'Starite', which are located in various ways beyond Maxwell's immediate reach. In the scenario we played, Maxwell stood on a small island with sky above him and water beneath him. In front of him was a wall, and behind the wall was the Starite. Now, this is obviously one of the more basic levels, and the solutions are fairly immediate. Still, lateral thinking is fun, and we wanted to see what the game's little engine could produce.

At first we asked for a cat (one of our less imaginative efforts), then a dog, then a kiwi - represent! We asked for a pogo stick, a jetpack, a submarine and a snorkel. All of these materialized. Objects can interact with one another too: the cat and the dog will fight, water will put out fire, a lion will eat a deer - everything acts according to its real-life counterpart, or not so real, if you choose to summon a vampire. Luckily the game has a great sense of humour, with pop culture, fantasy, religion and science-fiction taken into account (as widely reported, Internet phenomenon 'keyboard cat' IS in the Scribblenauts database). We finished the puzzle, by the way, with a snorkel we used to dive under the water then up the other side, and although this does sound easy, we were promised a steep difficulty curve as the game progresses.

Incidentally, one of the greatest parts of Scribblenauts is its menu screen, which showcases the engine at its most basic. Here you can just feel free to type in whatever you wish and see the results - I heard of people pitching God versus zombies, politicians versus werewolves, cowboys who ride on top of surfboards. At this stage the encyclopedia isn't finished either, with more obscure words added every day.

Scribblenauts is shaping up to be one of the most original and imaginative games I've seen, and it really does seem to have delivered on its ambitious premise. With a little more challenge in its gameplay, it could be an absolute sensation; at last, a game that actually does what it says on the box.



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COMMENTS (19)

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rebolta
On Tuesday 16 Jun 2009 10:17 AM Posted by rebolta
This makes me want a dSi BAD. Oh the hours I would waste with this.
 
 
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Mr.Deflok
On Tuesday 16 Jun 2009 12:54 PM Posted by Mr.Deflok
IGN gave this their Game of the Show award (if I recall correctly) and all the related press has been equally glowing. Looking forward to this as I need more games for my favourite system.

Unrelated, but I picked up Rhythm Heaven today. It had better rule face.
 
 
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arnies
On Tuesday 16 Jun 2009 12:55 PM Posted by arnies
IGN said its was the Game of E3
 
 
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Barnicals
On Tuesday 16 Jun 2009 5:07 PM Posted by Barnicals
This game sounds amazing! I wonder if this is going to open the door to a whole new method of gaming and game development. I second rebolta.

Very exciting.
 
 
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Kate
On Tuesday 16 Jun 2009 5:54 PM Posted by Kate
This bit: "objects can interact with one another too: the cat and the dog will fight, water will put out fire, a lion will eat a deer..." is making me strongly consider getting a DS just so I can play this. EXTREME PURCHASING. RECESSION BE DAMNED.
 
 
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The Host of Chaos
On Tuesday 16 Jun 2009 7:22 PM Posted by The Host of Chaos
This actually sounds really fun.
 
 
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Mr.Deflok
On Tuesday 16 Jun 2009 7:50 PM Posted by Mr.Deflok
16 June 2009, 12:54 PM Reply to Mr.Deflok
IGN gave this their Game of the Show award (if I recall correctly) and all the related press has been equally glowing. Looking forward to this as I need more games for my favourite system.

Unrelated, but I picked up Rhythm Heaven today. It had better rule face.
Rhythm Heaven is hard, and not for me. Totally not a Mr.Deflok game. Fun until you rock the show only to find out that because you missed one beat you're not good enough.
 
 
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Ubercuber
On Wednesday 17 Jun 2009 5:07 PM Posted by Ubercuber
Im totally dusting off the DS for this game. Sounds awesome.
 
 
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Syn-Ryn
On Wednesday 17 Jun 2009 6:04 PM Posted by Syn-Ryn
Day. One.
 
 
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Oliver
On Wednesday 17 Jun 2009 6:31 PM Posted by Oliver
I am so glad I picked up a DS about a month back. This looks awesome.

People keep mentioning it and I'm all "what the heck is that", but then I read this and now it will be a day one purchase. Awesome.
 
 
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Oliver
On Wednesday 17 Jun 2009 6:32 PM Posted by Oliver
God I have to stop using the word awesome. Once more for good measure... Awesome.
 
 
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Syn-Ryn
On Wednesday 17 Jun 2009 6:32 PM Posted by Syn-Ryn
You should have tried New Zealand.
 
 
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twisterjamz
On Thursday 18 Jun 2009 8:04 PM Posted by twisterjamz
Sounds awesome might have to get this for my supercard
 
 
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Oliver
On Thursday 18 Jun 2009 9:28 PM Posted by Oliver
This game can't come out soon enough now. So many words popping into my head to use!
 
 
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Jogga
On Friday 19 Jun 2009 2:45 PM Posted by Jogga
This looks incredible.

Can't wait to play it!
 
 
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Kiwi08
On Saturday 20 Jun 2009 1:50 PM Posted by Kiwi08
Hmmm sounds interesting, not enough to make me buy a DS though.
 
 
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Liam
On Sunday 21 Jun 2009 12:24 PM Posted by Liam
This game has me itching to try it. Damn it, now I need a DS!
 
 
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Rapidity
On Monday 22 Jun 2009 4:22 PM Posted by Rapidity
Sounds brilliant, makes the DS look all the more tempting too.
 
 
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Oliver
On Saturday 27 Jun 2009 1:31 AM Posted by Oliver
Anyone know when this is coming? actually, I'll go find out myself now but I'll continue writing this comment to say that maybe you could add this to previews if you know when its due. that would be awesome.
 
 
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