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Cinematic Music in Action Video Games

Published Friday 28 Aug 2009 3:20pm | 24

Take your favourite action sequence from a movie. Now take away the music. Not nearly as good right? I loves me a good musical action film score. No, I'm not talking about your "music inspired by..." crap. A good orchestral piece that gets the blood pumping. Think of the last 15 minutes of The Rock (full orchestral rock sounds), think the bank robbery sequence from Heat (simple tension building percussion beats), think the whole Dark Knight film...well, I'm sure you've all got your favourites.

 

Why do they work so well, making those sequences so memorable? Well, I'd argue that it's an alignment, a synchronization of the music with the events on screen.  The music evokes certain emotions, feelings, at certain times. When these evoked feelings match what I see on screen as well, the adrenaline (for example) I feel is raised significantly. And when the music is slightly....off, it really destroys my film going experience. Many films I've seen have an exciting sequence on screen, and yet the music feels completely off. You may have had that feeling, watching a fantastic car chase for example, and yet feeling curiously detached, as if "why am I not engaged here?"  More often than not, I find the answer is that music just does not draw you into the film. If it's doing its job well, it will engage you with the film yet never become an overpowering presence.

 

For me, this feeling that comes with a great movie set piece and a great accompanying score, is very very rare in video games. I'm not really talking about a cool theme song that accompanys your characters (Nintendo, I'm looking at you), I'm talking about a more "cinematic" experience, that engages you on a visceral level. A great example - remember that Halo 2 (i think?) encounter with the scarab? Halo's theme kicked in electric guitar style as you raced alongside it before jumping into it and blowing it up? Awesome!

 

One of the best examples I've encountered in a game would be Shadow of the Colossus, and I'll try and explain why (we played this game with a wall projector - HIGHLY recommended!). When you get to, say, the first colossus, the music kicks into loud heavy da dANT....da DANT..... sounds (forgive my inability to describe music verbally), that matches the "ohmigoditssobig" feeling, the imposing nature of the creature in front of you. The track then goes into a foreboding almost horror-like track, where you're running around its feet like crazy, matching the "how the hell do i kill something this big?" feeling.

 

 

Then, you have a breakthrough. You have managed to grab hold of its fur and begin climbing. You get higher, you reach its weak point, it can't reach you but it tries to shake you off, you hold on for dear life, the camera swinging wildly, you draw your sword and rear back to stab.....all the while, the music has shifted up a gear into a heroic, exhilarating victory piece. The feeling of achievement, of adrenaline, is multiplied by this music. For me, this is a very cinematic feeling.

 

So for me, this kind of example is rare. Feel free to bombard me with examples that I haven't encountered yet. But why? Well it could be (speculating wildly) because the budget for gaming music doesn't allow for these set pieces. Gaming music has to be reused and reused over the course of the entire game, else the makers arent really getting their money's worth. A movie is around 100 minutes long - so one 5-10 minute musical set piece occupies around 10% of the film as a whole.  A decent game is closer to 8-10 hours, so one small action set-piece is only around 1% of the game's total time (don't quote me on these figures I'm making up as I go). Perhaps this is why game makers don't incorporate unique musical ques the way I would like? It's a pity, because often those giant action set pieces are what really make the game - imagine if you had a musical score that matched that action perfectly.


Which brings me to the primary problem. How do you synchronize music with a protagonist that is under the control of an unknown entity (i.e. the player)? In a movie, the creatorss can pinpoint the exact frame that Bruce Willis will jump into a car, drive into a helicopter, and score accordingly. Not so easy with games. It's no good to have a pumping high energy soundtrack when the player has decided to stop and admire the scenery. As in Shadow, triggers are needed to change the music at certain points, and also a certain trust in the player to do the right thing at the right time.

 

For me, its fine to say "ok, big boss battle here, so therefore lets play this action track." What's BETTER for me, is to be more like "ok, the character has just picked up this certain weapon needed to defeat the boss, lets start this musical cue" and then "right, the character is now running towards the boss (not away from!) and is about to kick arse, lets up the tempo in the music a bit" and finally "ok the character has fired their last rocket which is about to blow up the boss, lets give em some victory music".  How much better is that than just one musical track?

 

That's basically what I'm after in a game. I think it would immensely heighten the experience and immersion, making a more cinematic feeling. Let's hope the game creators feel the same way.

 

 

 

 

 


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COMMENTS (24)

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Ron
On Friday 28 Aug 2009 4:32 PM Posted by Ron
Great music FTW!
 
 
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ChatterboxZombie
On Friday 28 Aug 2009 7:18 PM Posted by ChatterboxZombie
mmmyep, just one of the strives gaming is taking to become great.........er
 
 
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Srassy
On Friday 28 Aug 2009 10:29 PM Posted by Srassy
Having just started playing Shadow of the Colossus, I can whole-heartedly agree at the difference it makes to the game. Srassy *hearts* SotC. :)
 
 
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Oliver
On Saturday 29 Aug 2009 9:11 AM Posted by Oliver
Good blog. In GTA IV, there wasn't a huge amount of this, but one of the radio stations had a few pretty epic sounding orchestral songs that were so awesome in intense missions while driving at night and so on. Especially when you knew you were about to assassinate someone important. They really made the game.
 
 
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SpawnSeekSlay
On Saturday 29 Aug 2009 1:14 PM Posted by SpawnSeekSlay
WTF? Games have sound? *checks tv*... sh*t its locked on mute?!?
:D
 
 
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Omg_a_kid_with_GTA
On Saturday 29 Aug 2009 1:36 PM Posted by Omg_a_kid_with_GTA
A great example is the final fantasy games.

That sound on crisis core when you win a fight is awesome.
 
 
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tnzk
On Saturday 29 Aug 2009 8:52 PM Posted by tnzk
You've answered your own questions raised in the same blog. Why is there reused music in games? Simple: there's player feedback.

Film as we know it is a completely linear experience. From start to finish, there's no possibility of a different set of outcomes in film. Thus, films do have the luxury of having 'scripted' orchestral scores. Oh, and before I move on, a lot of film soundtracks repeat themselves over and over. Watch the Dark Knight with your eyes closed ;).

Video games have to cater to algorithms. For every action, there is a reaction. Potentially, there can be an infinite number of algorithms you can program into a video game. Due to time constraints, there's only a few (relatively speaking): you can shoot and hide, you can level up, you and kill or die. Those are algorithms.

I believe for a video game composer, the most ideal situation is to have a musical cue for every potential algorithm in the game, and then some. So if you shoot and kill an enemy, that's one musical cue. If you die, that's another musical cue. When I say "... and then some", I'm talking about the context of the situation. Did you die on Level 1 or Level 10? Does the composition change from when you entered the spaceship to when you're exiting it?

I feel that is the approach to most video games. And since we spend so much time playing them (instead of plowing through the campaign in a linear fashion), we hear these musical themes repeat themselves.
 
 
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Wozza
On Saturday 29 Aug 2009 10:10 PM Posted by Wozza
Good blog, not making an indepth post - just an example.

Metal Gear Solid minus music = fail.
 
 
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guido
On Sunday 30 Aug 2009 12:17 PM Posted by guido
Shadow of the Colossus is a great example and I'm really looking forward to seeing what Team Ico achieve with The Last Guardian! As far as other games with great music go I think Uncharted
http://www.1up.com/do/feature?cId=3164513
and InFamous come to mind
http://www.music4games.net/Review_Display.aspx?id=198
 
 
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twisterjamz
On Sunday 30 Aug 2009 4:12 PM Posted by twisterjamz
wow very good blog, i liked your fob stuff at the beginning lol " I loves me a good musical",
 
 
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Oliver
On Monday 31 Aug 2009 12:33 AM Posted by Oliver
29 August 2009, 10:10 PM Reply to Wozza
Good blog, not making an indepth post - just an example.

Metal Gear Solid minus music = fail.
Yeah Metal Gear Solid was huge for music in my opinion.
 
 
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Solid-Snake
On Monday 31 Aug 2009 9:31 PM Posted by Solid-Snake
Top blog. Fully agree that music and sound only adds to the emotions a movie goer/gamer experiences. Done well, it increases your enjoyment. Done not so well, then of course that enjoyment can be severely tarnished. As you state it, this depends heavily on how well music and sound synchronizes with what is happening on screen.

I think a game that used sound really well was Silent Hill. Admittedly it wasn’t always music, but I think the sounds used in Silent Hill captured the feel of what was happening on screen … and what was happening on screen (for me at least) was a whole lot of running away! … hahaha! …

I think as game studios push to blur the lines between film and games, music scores will no doubt be something that would need to be addressed for this to be successful.

After reading Angus’ review of Heavy Rain, with its realistic graphics and emotive game play, surely if the music/sound doesn’t complement what’s happening on screen, we’ll no doubt feel a little disappointed?

Can you imagine if a movie like Fast And The Furious had it’s roaring engines racing past a huge cinematic screen to the fine tunes of James Blunt? … not the one aye! … (no offense to James Blunt).
 
 
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JTO
On Monday 31 Aug 2009 10:59 PM Posted by JTO
The whole time I was reading your blog, I was just waiting for you to mention Metal Gear. Metal Gear Solid 2, 3 and 4 all vary the tempo and volume of the music depending on the situation Snake(or Raiden... spoiler?) is in.

Also, while not an action game, SSX3 is another example worth checking out. When you get big air, the bass completely drops out, and when you take a short-cut, the vocals fade away. It really added to what was already a fantastic game. They did it in SSX and SSX Tricky too, but SSX3's sound mixing was something special.
 
 
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Xephyrok
On Wednesday 2 Sep 2009 12:12 AM Posted by Xephyrok
Aye, you can't have a good game without a good soundtrack
 
 
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Oliver
On Wednesday 2 Sep 2009 1:26 AM Posted by Oliver
@ieex219: Yes offense to James Blunt. Lots of offense.
 
 
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Solid-Snake
On Wednesday 2 Sep 2009 12:27 PM Posted by Solid-Snake
2 September 2009, 01:26 AM Reply to Oliver
@ieex219: Yes offense to James Blunt. Lots of offense.
Sorry 'bout that! ... "You're B-e-a-u-t-i-f-u-l!" ... see, even I'll admit I've heard some of his songs!
 
 
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Sp3kt0r
On Thursday 3 Sep 2009 4:53 PM Posted by Sp3kt0r
I don't often take notice of game music...Only when I'm fully immersed in the game
 
 
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sivajitv123
On Thursday 3 Sep 2009 6:30 PM Posted by sivajitv123
oh my god.. very excellent.. good one..

sivajitv
 
 
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sivajitv123
On Thursday 3 Sep 2009 6:31 PM Posted by sivajitv123
oh.. its very excellent.. good one..

sivajitv
 
 
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itachi
On Sunday 6 Sep 2009 2:42 PM Posted by itachi
Good blog.
 
 
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Ninja-15
On Tuesday 8 Sep 2009 2:52 PM Posted by Ninja-15
Nice blog
 
 
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PacDude
On Tuesday 8 Sep 2009 10:19 PM Posted by PacDude
29 August 2009, 01:14 PM Reply to SpawnSeekSlay
WTF? Games have sound? *checks tv*... sh*t its locked on mute?!?
:D
Haha classic
 
 
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Rapidity
On Wednesday 9 Sep 2009 8:43 AM Posted by Rapidity
Heard a lot of good things about SOTC I'll will get around to playing it one day
 
 
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Chewer_of_Hats
On Saturday 17 Jul 2010 4:22 PM Posted by Chewer_of_Hats
Games with great score: FF series, Shoadow of Colossus, Alan Wake
 
 
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