If you have never played Guardian Heroes... I can't imagine the world in which you live, but it must be hard and cold. Go and find it now. No cost is too great.
My Sega Saturn is still alive, this game is still in the machine in my entertainment cabnet, two controllers attached.
I spent this morning searching for some of my fondest titles in the hopes I would find they were coming to PSN, ideally with PSP play in mind. During that search I discovered the lucky owners of the 360 will be getting an HD remake of one of the greatests side scrolling pseudo RPG's ever. The news is that Sega are also considering bringing this gem to PSN!
For the unenlighten (read: unclean), Guardian Heroes was a modern (1996) take on Golden Axe. A side scrolling slash em' up, where you took your pick of 4 heroes, each with slightly different strengths, and made your way through a story which unfolded slightly differently on each play, based on which path you took at the end of the level. Your choice would affect who the main enemy was, their motives, which enemies you encountered, and what the story would end with.
The game featured slick Japanimated characters, the size of the field on which they fought could scale in and out. This was useful, because there were often times that 12 enemies would be on screen at once. Sometimes the combat was sooo meaty, with effects spewing from the screen that it would slow down, as your combo count climbed into the hundreds- 9 enemies trapped in your Dragonball Z style, levelled up laser blast.
The fighting took place in cartoon environments in which you played between 3 planes, skipping up and down the screen with the press of a button. The reason for this slightly restricted game play was because Street Fighter like control inputs were required to unleash your plethora of special moves. You would use these moves to juggle your enemies with air combo's. Skilled players would use their CPU controlled assist character (An undead Golden Warrior), to trap a boss in a combo of epic proportions, hoping he would unleash his 'screen whitening' energy explosion to finish them off.
As for characters, well, there were plenty of them too. After each play through you would unlock new characters for the story mode, as well as unlocking all the enemies you had beaten for play in the arcade mode. Arcade mode was multiplayer focussed winner take all skirmish in a gladiatorial arena.
The music, the effects, enemies of all different scales, fight warlords, fight gods. Face a mirror style nemesis mid-story, battle armies of undead...
Too much. This game was too much.
And it's making a return.
Be excited. HD goodness, online play, possible achievements, tears of joy.
There is much I have not said, I can't be the only one on here this excited by the prospect. Please, share so of your moments below, build the hype. 2D was never cooler than when this title did it.
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