I'm a little bit biased here, this was my type of game to begin with. Any game with a solid story line is going to get me hooked - and hooked it did. So lets break is down:
Time travel stories are always going to go one of two ways. We either live in a world where every choice we make moves us into a different timeline, with unlimited numbers of alternate universes. The second being time and what happens is predetermined and there's nothing you, I, or Jack Joyce can do about it. This is the one the game went with; Spoiler: For the most part (I'll get to this a bit later). The story line was immersive, with characters you can believe in and get behind, but not overly complicated which is always a risk when you are jumping between story lines, time lines and characters (occasionally).
I managed to collect most of the collectibles along the way (thumbs up for that screenplay). It made the story detailed and exposed us as players to information we wouldn't have been able to otherwise be exposed to. In saying that, I don't think it would have mattered had you not got a single collectible. Sure story wouldn't be as detailed, but it's logic is straight forward and between cut scenes and episodes everything that needs to be explained is explained. Finding the note that ended with "A Hatch." was interesting and thought provoking (who wrote it? why? when?) but didn't contain any crucial information to the story line, and the game compensates where it can with different events and conversations.
Having multiple story lines was also interesting. Bunnny and I play in the same room which was a struggle. At one point I saw a character running around covered in blood and I was three acts behind him. Bunnny and I chose differently at one junction. That's it. I never saw that character covered in blood. What's more, last night when I was busy freaking out that Charlie was shot in the head, Bunnny pointed out that Charlie wasn't shot in his storyline. One junction, two story lines, so many possibilities..
Game Play 9/10
Gameplay was fairly intuitive and not overly difficult. I completed the game on normal. Most of the fights required skill to get past but were not hard. The boss fights were harder but it didn't feel tedious, a few goes and I was sorted. The final boss was more difficult, took me a good 10 goes because I stood in the same spot and got blasted. Woops. Figured that out and was away running.
My only hesitation is at the end the game feels short, even with all the great content. I feel like after playing through and getting all the collectibles I'll feel more satisfied but for now I just want so much more. Fingers crossed there's some sort of additional content in the near future.
Brilliant. New. Engaging. 9/10