Kotaku today confirmed that EA has closed the doors on Pandemic Studios. The report comes from a memo by Nick Earl, EA Games Label Senior Vice President.
Here's a snippet: "I want to make it clear that the Pandemic brand and franchises will live on. In the months ahead, we will announce plans for new games based on Pandemic franchises.”

Founded in 1998 - with funding from Activision - the development house was initially started to develop follow-up titles for the publisher, after the success of Full Spectrum Warrior in 2007 they were purchased (along with BioWare) by EA.
The talented teams at Pandemic Studios were responsible for some of the most original classics across all platforms and will be missed. Their titles included the (first two) Destroy All Humans and Star Wars Battlefront titles, RTS classic Dark Reign 2 and tactical shooter, Full Spectrum Warrior.
This ties in with previous reports of job cuts across EA’s development houses.
EA has transferred the ‘core franchise’ team to their LA branch, while the rest have been sent on their way.
Pandemic Studios 1998 – 2009.
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COMMENTS (12)
A bad time for developers in general, except IW who just made billions on MW2.
Me too, we have a review lying around somewhere. :p
A real shame. I really liked Full Spectrum Warrior and I'd loved to have seen another on the new generation of consoles.
Yeah, Pandemic helped out heaps with Lucas Arts.
So...if they've cut pandemic studios, does this mean the saboteur will still be coming out? I hope it still comes out.
Nah, this keyboard is a problem, on the bright side my pc will be up and running soon!
As usual in this word, the workers at the bottom doing the creating get the cut while EA high-ups probably just gave themselves a payrise.
well i kinda thing they deserve it after the buggyness of Mercs 2 but one less developer means less selection i.e more carbon copy bs














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