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QTEs, WTF?

Published: Wed 24 Sep, 2008 | 18 Comments
Tags: qte, quick time event, heavy rain

QTEs (Quick Time Events) are the new 'it' things in games these days. Wikipedia informs me that Shenmue introduced them into the games we play these days, but their origin can be traced back as far as Dragon's Lair, which is essentially entirely made up of QTEs. A lot of people say that God of War really made them famous, and that's quite possibly true, I don't know though, I'm not a lot of people.

 

Shenmue QTE

A scene in Shenmue using QTEs

 

I don't like them, for the most part. I can see where they have their attraction, as it allows for some spectacular moves that your character just can't pull off with you in complete control (at least, not before mind control is brought into gaming), but they're flawed. The fundamental question I have for developers is thus:

How in all that is good and holy, am I expected to see what is going on in the scene when I have to be looking for, and concentrating on, the buttons to press at the right millisecond in order to progress the scene???

 

Sm3

Part of a QTE from Spider-man 3

 

Spider-man 3 is a game that comes to mind from recent memory. The gameplay itself was not all that fun, and on top of that, the QTEs were very hard to pull off. It became more an exercise of memory through trial and error, than quick reflexes, and you missed most of the action because you had to concentrate on what was coming up. Sadly, many games seem to go down this road. The only way to make it easier is to lengthen the amount of time the button prompt is on-screen, but that would take the Q out of QTE.

 

So how is this resolved? Does it need to be? These are questions I think developers need to be asking themselves. On one hand, it's cool to have an action cutscene, that is somewhat interactive, but on the other, it breaks the flow from the normal gameplay, and it can get extremely frustrating when you keep messing up. I think what makes them so hard as well, is that your essentially just there to move a cutscene along. You're not in control of where it's going, or what your character is going to do. It's like watching a DVD where you have to press the play button when prompted or it'll stop.

 

Heavy Rain looks like it may be going some way to getting it right, in my opinion. The QTEs aren't so much events, as extensions of the gameplay. It doesn't jarringly cut to a cinematic view, as the whole game is cinematic views. Plus, from what I've seen, they leave choice in the hands of the player. Buttons are mapped to objects in the environment for the player to use. If a character is attacking you, you can react and choose to use a nearby lamp, or a knife sitting on the table, or just running away. Check out the trailer and watch during the confrontation scenes how different objects around Madison get highlighted with button prompts.

 

So where to from here? Undoubtably many action/adventure cames will have QTEs in them for the forseeable future, but hopefully developers will realise that they're not really suited to action games. They're trying to give us a cool looking sequence that is impossible to acheive in the normal gameplay, but it's really at the cost of immersion, which is a high price to pay.

 


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COMMENTS (18)

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RonReplyPosted by Ron on 25 September 2008, 06:25AM
This would be the style of gameplay/cutscene in the likes of RE4 and Star Wars: The Force Unleashed? I think it can be ok, the buttons have to be a bit harder to get the sequence right.
 
MunkahReplyPosted by Munkah on 25 September 2008, 09:20AM
QTEs are horrible! Even Tomonobu Itagaki opposes them. The only ones I find acceptable are really short ones - easier to remember. But a lot of them just make games unplayable for me, such as the many QTEs in the God of War series. Viking had them too, but they were reasonably short and didn't hurt the gameplay too much.
 
itachi27ReplyPosted by itachi27 on 25 September 2008, 12:03PM
I like QTE's personally. They add a wake up moment to games.
 
BlackRetinaReplyPosted by BlackRetina on 25 September 2008, 04:03PM
I didn't mind the QTEs in Sid Meier's Pirates. They were easy to memorise, you had a time bar, and you wouldn't be missing out on the action since it was in slow motion during the QTE.
 
nickadamzReplyPosted by nickadamz on 25 September 2008, 04:52PM
awsum blog
 
LifeforceReplyPosted by Lifeforce on 25 September 2008, 07:13PM
It is interesting that you say it comes at the cost of immersion - because the alternative is a cut scene you have no control over, which usually isn't terribly immersing at all. In fact, quite a few players end up wondering "why can't I do any of that?"
 
alienhominidReplyPosted by alienhominid on 25 September 2008, 07:45PM
QTE's can be really annoying when you don't get enough time and you have to keep repeating the sequence multiples times till you get it right. But other times they can be quite good as the add a bit of depth to it. But yeah mostly they're pretty annoying.
 
marbigReplyPosted by marbig on 25 September 2008, 08:41PM
Conan had a lot of them. Too many.
I enjoyed some of them in Turok; the ones in the last boss fight (technically second to last). They are too often annoying though.
 
djkicksReplyPosted by djkicks on 25 September 2008, 09:10PM
I hate Quick Time Events! Especially when I'm not watching properly so I miss the button and die.
 
WozzaReplyPosted by Wozza on 25 September 2008, 10:12PM
I always thought of them as 'cheap filler'.
 
stungafReplyPosted by stungaf on 25 September 2008, 10:24PM
i like them as brief change in gameplay as a reward for doing hard work on bosses and you can just do one or 2 inputs to finish them off.

when they try to make them difficult it's balls.
 
RuptunexReplyPosted by Ruptunex on 26 September 2008, 05:23PM
Conan had it because it was a blatant rip of God of War. I think God of War made QTE's very popular with developers and if GoW3 still has a lot of QTE's and doesn't change the gameplay much it'll become a game just like it's clones.
 
iRonicReplyPosted by iRonic on 26 September 2008, 07:52PM
Yeah, like seriously, what's up with those?
 
RuptunexReplyPosted by Ruptunex on 29 September 2008, 02:49PM
They wanna get money by using a tried and true method.
 
alienhominidReplyPosted by alienhominid on 1 October 2008, 04:21PM
some games are based around QTE's.

and also when you play games that involve combos and such, isn't that a form of QTE but without it telling you when to press?
 
BigbcbobReplyPosted by Bigbcbob on 5 October 2008, 05:04PM
THERE IS SIMILAR THINGS IN NG2 BUT INSTEAD OF PUSHIGN LOTS OF DIFRENT COMBOS THERE WOULD JUST BE THE Y BUTTON TO PUSH (THIS WAS ALSO OPTIONAL)I THAUGHT THIS WAS A GREAT REWARD FOR SPENDING ALL THAT TIME CRYING OVER BEING.
 
howzitReplyPosted by howzit on 7 October 2008, 10:51AM
Spiderman 3 was aiight.
 
RuptunexReplyPosted by Ruptunex on 9 October 2008, 06:43PM
Spiderman 3 was good. I'm looking forward to this new one coming out.
 


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