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LOST: Via Domus

Published: Wed 3 Dec, 2008 | On:

My days in the jungle, has now borne fruit.

I wake up in the center of the jungle, with a seat, recognized by no means where I am, besides that I know we are plunged down.
The charismatic political, opening scene, is the first to get to see when you have played in the machine, and started it. This sequence is identical to the clip that appears in the opening scene in Lost 1st season

Elliot Maslow, is the person who you play, he is not involved in the series, but Ubisoft has chosen to implement this fictitious person, as survivors of Oceanic Flight 815, like the other Lost familiar faces also crashed with. This Elliot Maslow, is a photojournalist which have some black history, he can not remember, without tools. You therefore need to come up with various things that could help you remember who you are, and perhaps might lead you home again. This is no easy task because everyone on the island do not know whether they can trust you, because you can not even argue for who you are. You are in possession of a picture that you have taken, and which has some value to an unknown man on the island, which Ubisoft has also thrown on Flight 815 from Sydney.
Now you're all alone to search for your lost identity, and it is only a small selection of them on the island who believe in you is not one of the other, also known as
"The Hostile".

Ubisoft has in brilliant fashion, had Flashback from the series mixed into the game, because this is a very large part of the Lost franchise
You see a picture which is torn into pieces, and is in a small mound, where we have small 5 seconds to get a comprehensive mental image of one's head, then switching to a blurry first person perspective, where we know using the mental picture, take the exact same picture, to lock up for the memory piece, which takes you further in your process for your lost past.

One of the game's biggest flaws, the play voice. Ubisoft has confirmed that you will not get to hear people like Matthew Fox (Jack Shephard), Evangeline Lilly (Kate Austen), Josh Holloway (James "Sawyer" Ford) or Terry O'Quinn (John Locke), in turn, is it possible to hear people like Yunjin Kim (Sun Kwon), Emilie de Ravin (Claire Littleton), Michael Emerson (Benjamin "Ben" Linus) and Henry Ian Cusick (Desmond Hume), so if you are a supporter of the series, which in my cases, makes it a little harder to take each person seriously.

The graphics are clearly one of the game's best sides, and yet! The environment is extremely nice made, probably one of the most beautiful play environments I've played in so far, but Lost 'nice graphical page also stops abruptly here, since the characters' faces are not the nicest on this side of the globe. The reason for this cruel face graphics, I guess, is because they have been using a special handheld scanner, which they have used to scan the players in the series with facial expressions, and then put it into play.
Back to the beautiful part of the graphics, "The Black Smoke", which almost had its own role in the series, is also in play, and it has been one of Ubisoft's most difficult tasks to bring the smoke to life, and Ubisoft has made it extremely successful. "The Black Smoke" is really nice, and is something we really come to fear when you go out in the jungle, to arrive at "The Hatch".

Something that really disappointed me more than the poor face graphics, have been the jungle, I mean not the graphical side, but freedom. The freedom as there is in Lost Series, has not managed to get over in the game, so I do not know, but I do know is that if you take too long, says Elliot, that this does not look right out, and you get the opportunity to start from where we were, or start over in the jungle. The feature is really something is missing, and unfortunately the game had to load the different areas as the play progresses, for example. beach and when you arrive at "The Hatch". There they should have made it possible to run from the beach into jungle and up to the example., "The Hatch", with no load sequences.
Even something which is very bad, is playing the characters mechanics. The constant reminder of their heads or arms are identical, every time you speak to them. Which is something that does not belong on a next gen console.

The game should take place between season 1 and 2, but all the different places you see in the series, is inexplicable reasons, not in play. The Cave, where they settle in season 1 for example. to have their own fresh water resource, you can not see in the game.

If you've seen Lost, it's not hard to imagine in that it probably would be a great game, unfortunately, there is too little action in play, there's plenty of excitement and frightening to walk through the jungle alone, when the only you can hear is the wind in the trees and twigs are breaking in one's feet, but it is still as though something is missing. There are guns in play, and there are people up in trees and shoot after one.

The next we have come to is not something that makes the game decidedly bad, but sometimes it is just a pity that they only made it possible to move around where needed, and only talk about the issues to help you continue your search for the answer to your lost identity. I miss something free Roam, for example, that we had a bunch of side missions, where the castaways had to use similar means to gather some coconuts, to go for a walk with them into the jungle to fetch water, or something in the style, but not a lot, because it might not fit in with the series action.

What I said earlier in this review of "The Cave" from the series was not with True enough, but there is shame caves and caverns with, but they are a bit monotonous when you most of all, just press the button on your joypad to turn a new flare while you just go to the end of the cave. There are bats and running water, which can turn off your torch, and as soon as it becomes dark, and you do not have more torches back, is not so much to do, then there is dark. You are unable to find out again, unless you can remember every movement you do with your finger on your analog stick, so you can come back that way.

The word "Puzzle" is important to remember when you talk about Lost Via Domus, as it is a big part of the same missions, to enable various fuses or fuses in the control panels to open doors and turn off and turn the thing. Then there are also computer, or should I say computers, when you repeatedly come across one of the older PC machines on the island, where you must break a code to get ahead in the system, just as Rebus, example : 3 - 7 - 15 - 31 -? And what will be the last, dear reader, you may even figure out ...

Ubisoft has made minimal use of the many resigned, which is normally on the island in the series, there were 324 on aboard the Oceanic Flight 815, however, only 71 of them survived, 72 if you count the dog with Vincent.
Another less positive things in this game is that you never see "resigned" as seen in the series, for example. people sitting on a beach, but only the genuine main characters, it really comes into the skin on. Then another thing that Ubisoft could have used to make the life of this game a little longer.

The possibility of online gameplay has not been room for, but if it had been done properly, it could perhaps have made the game a little more fun.
Nor does the possibility of co-op is possible, since it again as the online component could have done some fun if we could take on the role of a random cast away and join forces Elliot, and help him on the road in his quest. An important thing would have been to make the game longer in the first place, otherwise it would be even faster.

Here I want to say that you should not go out and buy this game if you do not realize how short it is, and it has many shortcomings. It took me 4.5 hours to get through this game.
It was said that this game would take around 10 hours to complete, which is not entirely the case.
Ubisoft had also promised we would get in touch with Polar bears and Boar, which I do not run on my visit to the island.


Graphics: 7 / 10
Gameplay: 2 / 10
Sound: 6 / 10
Durability: 2 / 10

Overall: 5 / 10


 5/10

ABOUT THIS GAME

LOST: Via Domus Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Adventure
Players: 1
Platforms: ps3 x360 pc
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